Guitarmech111
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Looping playback in X3 losing sync - X3D broke
Man, the more I use X3, the more issues I have with it and reminders of how poor X2 was for me. IF I found one good thing for 3 bad things I find, I would be happy, maybe. I just tried to loop playback 2 audio tracks and one midi track for several minutes. After a couple minutes, the sync got off and I had to restart the playback to get them back in sync. I shouldn't have to do that. Is this an already know issue? I didn't see anything. This is a 12 bar loop and I looped it about 8 times when I noticed the sync going off. Basic bass, drum and acoustic guitar tracks. Again, I would love to use X3 without having to report these issues. If I run into anything, they will go here to see if y'all have seen them before or if you have suggestions to help.
post edited by Guitarmech111 - 2013/12/20 09:53:48
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/06 21:00:19
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what is so hard for SONAR to keep things in sync during loop playback??
WHY DO WE HAVE TO PUT A METRONOME ON TO KEEP THE SYNC??!!??
SONAR should be able to keep time on it's own without us having to set a metronome on!! This is a bug and needs to be fixed. I did some additional research and found that setting the metronome on during the loop playback somehow helps SONAR keep sync. Shouldn't a sync during playback be expected without additional intervention by the user? Having to enable the metronome during playback, turning the metronome bus down so you don't hear it during playback are additional steps I don't think we should have to do to use SONAR. The bakers need to fix this. Once again irritated at SONAR X series of the DAW. I thought things would be better, but not really. Already been caught up in too many issues today to keep the creative juices flowing... I may just go to 8.5 and finish this project up.
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Anderton
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Re: Looping playback in X3 losing sync
2013/11/06 22:36:40
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Okay, this has been driving me crazeeeeee...not because I get the problem, but because I don't get the problem. I can't reproduce it, therefore I can't recommend a solution. What am I not understanding?!?!? I have a four-bar MIDI loop driving Session Drummer 3 (SD3 is not in playback mode, it's stopped, so the MIDI notes alone are triggering the drum sounds - it's acting like a tone module). I also have a four-bar audio loop. The metronome is turned off for both playback and recording. The four bars are looped. The loop has been going for about 30 minutes now and I think I'll fall asleep before the two drift out of sync. The only thing I can think of that's causing your problem is this: Under Preferences > Customization > Snap to Grid, is "Snap to Nearest Zero Audio Crossings" checked (I believe this is the default)? If so, then your audio is almost certainly to be a different length compared to the MIDI sequence, which will snap 100% to the grid as there are no zero crossings. If the audio loop length is different from the MIDI loop length, they they will drift out of sync IF you used the length of the audio loop to set the loop points because the loop lengths will not be the same. This is almost certainly not something you will see visually, but being off by even a few samples will cause the two to go out of sync over time.
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/06 22:46:17
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Hi Craig, maybe it has to do with the length of the loop? I am using 12 bars in the loop playback.
The sync issue seems to be a known issue because I got the metronome insertion idea from digging up prior posts in the forum and a lot of people have reported out of sync issues with loop playback. these loops are not groove clips either. ;) I have 12 bars of superior drummer as the synth module and using 12 bars of midi track as the input. I have 12 bars of acoustic guitar and bass all clips have been scissor cut on measure boundaries. They are all the same length. When I don't have the metronome active, I get an out of sync issue. With the metronome, I do not get out of sync condition. I really appreciate you trying to recreate this issue. It is frustrating me too :)
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bladetragic
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Re: Looping playback in X3 losing sync
2013/11/06 22:54:11
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This isn't a new issue. People have been experiencing it for a while. I started noticing it in X2, but if I'm not mistaking I seem to recall it being complained about by some before then as well. It seems to happen to me based on using certain plug-ins. For instance, I seem to notice it most often when using Kontakt. Not sure why though.
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Anderton
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Re: Looping playback in X3 losing sync
2013/11/06 23:11:15
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Guitarmech111 all clips have been scissor cut on measure boundaries. They are all the same length.
Humor me...check under Preferences > Customization > Snap to Grid. Is "Snap to Nearest Audio Zero Crossings" checked? If so, it was probably checked when you cut on measure boundaries. I'm going out on a limb here, and Cakewalk will probably give me a :facepalm: emoticon, but maybe the "turn metronome on" solution might actually be a bug that forces a reset and ignores the extra few samples that are added or missing when a cut snaps to audio zero crossings instead of measure boundaries.
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/06 23:17:41
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yup, that is checked. That would surely make sense about the issue. It will be interesting to see what they say. I expect each subsequent loop play to play like it does the first time.
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/06 23:20:18
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I would also like to add that the test bar for snap sensitivity does not really work well. I am able to drag and leave that test bar in the middle of a line and it does not snap at the 2nd from the last sensitivity selection. Basically 2 clicks from extreme seems to do very little snapping.
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Anderton
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Re: Looping playback in X3 losing sync
2013/11/06 23:27:08
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Guitarmech111 yup, that is checked. That would surely make sense about the issue.
Aha!! I think we have found the culprit!! So can we consider this solved?
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/07 00:02:17
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The timing sync issue is not completely gone, but it is about 65% better without using the metronome.I wa able to loop it for 9 times without too much sync issues. I stopped playback at that point and restarted playback. The restart was more on time compared to the 9th time through. I was noticing an issue after 3 times without that flag set before. So it is better, but not fixed. THX AGAIN!
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Anderton
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Re: Looping playback in X3 losing sync
2013/11/07 01:15:33
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Okay...for the benefit of other forumites, Guitarmech111 sent me a PM with the project. Fixed! First of all, did you know the guitar and bass clips are not the same length (the bass clip is correct, the guitar is longer)? Second, the bass clip was not trimmed and it seemed to have some other metadata or weirdness, perhaps from trying to loop before it was trimmed properly. You always should make sure the loop is the right length before trying to loop it. So here's the fix: 1. Select the bass clip. Choose "Apply Trimming." 2. To make sure it's a "clean" clip so you can start over from a suitably initialized state, select the bass clip and choose "Bounce to Clip." This will return it to a standard WAV file. 3. Select the clip and choose Ctrl-L to loop. It will lengthen to 16 measures, but no worries. 4. Double-click to open the Loop Construction Window. 5. Set Beats to 48. Tempo will indicate 85 BPM, and you're good to go. The reason I knew it hadn't been trimmed properly was that the first time I tried to loop it and I set beats to 48, the BPM was 84.175 or something like that. That's why it was going out of sync. I didn't have Superior Drummer, but set up SD3 and used your MIDI track. I've been looping the bass and drums for 15 minutes and everything is in sync; FYI that's with the metronome off, so I'm not convinced that you have to have the metronome on for things to be in sync. I think it has a lot more to do with cutting to zero-crossings instead of measure boundaries.
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/07 07:44:58
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This is not really solved. The drums are staying on time, but the audio is creeping further out. I have the new groove clips stretched out to measure 99 in my project. I have measures 39 through 50 set to loop. playing back that range over a dozen times, the sync gets off still. If I stop and restart playback I can tell the difference. At least the groove clip issue is resolved. :) Now it is the loop playback out of sync issue.
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Anderton
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Re: Looping playback in X3 losing sync
2013/11/07 21:27:14
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And you turned off Snap to Audio Zero Crossings prior to setting loop points, right? I'm sure this is the kind of thing I could solve if I was sitting at your computer, but I'm not. I don't know what to recommend because I've never had this problem, so I've never had to solve it...so I can't recommend a solution. I am sort of curious, though, why it's so important to be able to loop a section internal to the song. Why not just copy and paste the loops to fill the needed amount of time? And if they go out of sync then, you'll know the loops aren't trimmed to precise measure boundaries.
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brundlefly
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Re: Looping playback in X3 losing sync
2013/11/07 23:22:17
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Frankly, I think the whole clip/loop boundaries thing is a red herring. I've been playing around with this for the last hour or so. I ginned up 4 lanes of MIDI driving Addictive Drums for 8 bars with a two-bar repeating pattern. I recorded all parts live, and quantized 50% just to tighten things up a little so the clips still started and ended randomly. I then bounced each lane's output to a separate audio track, and started playing around. Addictive Drums doesn't null like Session Drummer due to sample randomization so I didn't try to do that; I just let the parts play together and relied on hearing any sync errors that were more than just phase variations. First I tried every randomly sized loop imagineable with snap disabled, changing lengths, dragging them back an forth endlessly and clicking randomly inside the loop boundaries to change the Now time, then stopping and letting loops play for dozens of iterations without moving them. The only problem I managed to generate was having the MIDI notes drop out a few times (maybe once in 20-30 moves of the loop), but this would clear up as soon as I moved the loop range again. Nothing ever went out of sync. Then I enabled Audiosnap with Autostretch on the audio, and started alternately changing tempos and randomly sizing and dragging loops. No problem. Then I disabled Audiosnap, groove-clipped all the MIDI and Audio and dragged it out to measure 217 or something like that. I repeated the random loop sizing and dragging exercise, and could not generate any real problems. One time when resizing a loop, I managed to get MIDI and audio to go out of sync, but it was a fixed offset - not a drift - and cleared right up with the next loop move. I don't understand why some environments seem to have this problem consistently, because I find it extremely difficult to replicate any thing resembling a MIDI-Audio sync drift, no matter how I abuse loop start and end points. The only thing that really matters is to make sure that groove clips repeat at whole measure/beat intervals, even if not on the beat, and that's easily accomplished by slip-editing their ends to the nearest measure/beat before groove-clipping them. I dunno. It's a mystery.  Makes me never want to upgrade my machine or OS again.
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Anderton
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Re: Looping playback in X3 losing sync
2013/11/08 00:50:42
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brundlefly I dunno. It's a mystery. Makes me never want to upgrade my machine or OS again.
If you do decide to upgrade your machine or OS, you can use whatever I'm using. I don't have problems either.
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/08 10:16:23
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Anderton And you turned off Snap to Audio Zero Crossings prior to setting loop points, right? I'm sure this is the kind of thing I could solve if I was sitting at your computer, but I'm not. I don't know what to recommend because I've never had this problem, so I've never had to solve it...so I can't recommend a solution. I am sort of curious, though, why it's so important to be able to loop a section internal to the song. Why not just copy and paste the loops to fill the needed amount of time? And if they go out of sync then, you'll know the loops aren't trimmed to precise measure boundaries.
I am absolutely positive that I have zero crossing off. After what we went through, I don't forget easily. ;) As I said, with that setting, it is better sync, but eventually goes south. With the metronome on, it is rock solid. As far as importance of looping a set of measures, if the program is able to do something, it should do it with excellence. I have the progression looping because I try to get inspired with timing and phrasing of word passages. Things don't come to me instantly. I have to put some effort into making sure stuff fits in phrases and thought patterns to make sure the words make sense and are somewhat of a storyline. That is just how I roll. The loops are trimmed to the precise timeline, beats and tempo. The GCL values are 48 even beats and tempo is 85 even. As I mentioned before, I will not soon forget what you helped me with. I don't like shooting myself in the foot if I don't have to. My machine is plenty fast so latency is not an issue. The good part about this is that I can restart playback to get back in sync or run with a silenced metronome. I guess it is wrong to expect a program to work without issue if it has an available function? ;)
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sharke
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Re: Looping playback in X3 losing sync
2013/11/08 10:54:57
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I really don't think this is a snap/audio crossings issue. I have seen the problem just looping a single MIDI drum track with no audio clips involved, and making sure the loop is of the exact right length in the loop module. It still drifts off without the metronome on. I saw this back in X1 too.
I think Sonar still has some MIDI timing issues that need to be ironed out. Another thing I see occasionally is when a note that falls exactly on the beat doesn't sound when you start playback from that beat. I confirm its position in the event inspector and it's right on the beat. The only way I can fix it is if I move the note away from its position and set it back down again, as if to remind it where it should be, lol. Nothing I can reproduce to file a bug report though.
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scope0071
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Re: Looping playback in X3 losing sync
2013/11/08 14:06:48
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I have the same problem. It was the same in X2.
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Dan Cate [Cakewalk]
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Re: Looping playback in X3 losing sync
2013/11/08 14:17:27
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Hi Folks, Those of you experiencing this problem, are you using instrument tracks or split MIDI/audio tracks for your synth playback?
Thanks! Daniel Cate [Cakewalk]
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brundlefly
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Re: Looping playback in X3 losing sync
2013/11/08 14:42:47
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C'mon guys, the cavalry has arrived and is awaiting instructions!
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scope0071
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Re: Looping playback in X3 losing sync
2013/11/08 14:44:20
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I am using split MIDI/audio tracks.
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Dan Cate [Cakewalk]
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Re: Looping playback in X3 losing sync
2013/11/08 14:56:27
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☄ Helpfulby mettelus 2014/03/27 09:11:08
Thanks for your reply Ron. On any of the split MIDI/audio tracks, do any of the synth audio tracks have the Gain knob adjusted to something other than 0. If so, does setting that/those gain knob/s to 0 db fix stop the sync problem for you?
Thanks! Daniel Cate [Cakewalk]
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southpaw3473
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Re: Looping playback in X3 losing sync
2013/11/08 14:56:34
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I have no idea but could this be due to a clock issue?
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scope0071
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Re: Looping playback in X3 losing sync
2013/11/08 15:10:05
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Will try and get back to you. Thanks Ron.
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scope0071
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Re: Looping playback in X3 losing sync
2013/11/08 15:21:57
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Setting the gain knobs to 0 does fix the sync problem. Thanks for your help Daniel Cate.
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/08 15:38:21
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What is it that you are calling split MIDI/audio tracks? I have an instrument folder with the midi and separate sudio tracks. I also have the project Craig worked with if you want to play with it. It will need some audio trimming and bounceing of the clips before groove clipping. I can OM you the download location if you want. btw, some of us don't monitor this forum all day. ;) I just came in from mowing the lawns.
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brundlefly
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Re: Looping playback in X3 losing sync
2013/11/08 15:39:39
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Dan Cate [Cakewalk] Thanks for your reply Ron. On any of the split MIDI/audio tracks, do any of the synth audio tracks have the Gain knob adjusted to something other than 0. If so, does setting that/those gain knob/s to 0 db fix stop the sync problem for you?
Whoa. Good one, Dan. I can reproduce the problem with non-zero gain on the synth output.
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Dan Cate [Cakewalk]
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Re: Looping playback in X3 losing sync
2013/11/08 16:11:34
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Thanks for your help in tracking this down. Since 8.5 there have been about 3 bugs that exhibited the same symptoms of MIDI drift during looping. 2 were fixed during the X1 and X2 cycles. Hopefully this will be the last one. In the meantime, keep the Synth audio track gain set to 0 and use the synth's output for gain staging before the track fader or use metronome playback to avoid the issue. If anyone is experiencing MIDI sync issues during looping that still occurs with setting the Synth's audio track gain knob to 0, please let me know.
Thanks! Daniel Cate [Cakewalk]
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scope0071
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Re: Looping playback in X3 losing sync
2013/11/08 16:20:33
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Thanks for your help in solving my problem. I love X3 .
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Guitarmech111
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Re: Looping playback in X3 losing sync
2013/11/08 16:29:13
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Dan Cate [Cakewalk] Thanks for your help in tracking this down. Since 8.5 there have been about 3 bugs that exhibited the same symptoms of MIDI drift during looping. 2 were fixed during the X1 and X2 cycles. Hopefully this will be the last one. In the meantime, keep the Synth audio track gain set to 0 and use the synth's output for gain staging before the track fader or use metronome playback to avoid the issue. If anyone is experiencing MIDI sync issues during looping that still occurs with setting the Synth's audio track gain knob to 0, please let me know.
Dan, can you please comment on my post above?
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