Steve_Karl
I tried reaper before I went to Splat.
PRV is primitive in comparison to even Sonar 4.
And yet Wilbert Roget II praises how well REAPER handled his 4+ hour long, 364 track project that is the sound track for Call of Duty WWII.
You'll have to remove the spaces I put in this link because the forum is filtering out links on my posts.
h t t p s : / / reaperblog . net/2017/11/codwwii_w_roget/
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Very happy to announce that I’ve written the score to Call of Duty WWII, *entirely* in REAPER and all in one single 4+ hour long, 364 track deep, 115mb project file!
Delivery was in stems as well, with most cues approaching 30 stems each. Monster of a project, but REAPER handled it even on my somewhat modest 2012 PC (Win7 64bit, 24gb RAM, three SSD drives and two HDDs, RME Babyface).
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He has some interesting ways of organizing his orchestral compositions, and discusses them in the link above.