• SONAR
  • Update 2 for SONAR 2016.09 is now available! (p.2)
2016/10/12 11:42:35
wtreppler
Still no fix for the delete hole problem? No Ripple Edit? Just checking before I dedicate hours to an update I'll have to roll back.
 
(Current version: 21.10.00 BUILD 32 Kingston - x64).
 
Thanks in advance.
 
Wally
2016/10/13 22:07:52
Anderton
wtreppler
Still no fix for the delete hole problem? No Ripple Edit? Just checking before I dedicate hours to an update I'll have to roll back.

 
The first post tells what's been fixed. These are hot fix updates, not major releases.
 
2016/10/14 09:41:22
wtreppler
Thanks Craig. I read through it. Just making sure I didn't miss something in translation. Been waiting a very long time for them to fix it. *sniff*
2016/10/15 05:55:24
Skyline_UK
247 plugins found before this update, 257 after.  
2016/10/15 20:20:00
taccess
Thanks Cakewalk
2016/10/20 10:58:35
btsabq
Load balancing option seems to cause issues with BFD3.  Random glitches when load balancing is activated, none when load balancing is off.  I believe that I have my MIDI look ahead buffer set at 750ms per normal.  
 
Is anyone else having issues with BFD3 when load balancing is active?
2016/10/21 18:28:13
The Grim
while i use another daw 99.9% of the time, i am a platinum owner and lifetime member (and long time cakewalk user/owner) i do check in with sonar usually every or every other release. i done some messing around with the latest release either last weekend or the previous for a few hours and found no issues with using bfd3. my understanding is that load balancing doesn't have any effect or benefit with regards to synths as such, so i guess 'shouldn't' cause any issues with it, then again i guess any system/app change could affect things in ways unseen (i'm no programmer) but no, i have not seen or had any issues in my use of platinum and bfd3
2016/10/21 18:41:48
btsabq
Yeah it was weird because BFD3 would play fine then I would hear like a little chirp :) or strange sound coming from the drum tracks here and there and it was intermittent as to where it would happen.  After turning off load balancing it stopped.  My machine plays back fine with load balancing off but it would be nice to gain any benefit on the render time.
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