2007/04/17 12:50:32
NeuroRon
Will Dim Pro (or SD2 or any other of the CW synths/samplers) do a round robin/auto alternate function easily?

Is there an SFZ opcode for this - or preferably does someone have a script with this function used?

I've been varying e.g. snare drum hits to different samples (not just velocity-switched) by editing on a note-by-note basis in Sonar piano roll view and it is quite time consuming. I know Battery and Contakt have these functions and it seems this must be in the Dim Pro capability.

Thanks in advance for any help or insights on this topic. - Ron
2007/04/17 13:58:41
b rock
// ************************
// TB Kick Sequencer.sfz
// Drop it in Dimension Pro's 02 - Drums folder under Multisamples.
// 21 kick samples stepped through sequentially by playing middle C.
// ************************

<group> seq_length=21

<region> sample=Kicks\BLKMKCKOH 2.wav key=60
seq_position=1
<region> sample=Kicks\BLKMKCKOH 3.wav key=60
seq_position=2
<region> sample=Kicks\BLKMKCKOH 4.wav key=60
seq_position=3
<region> sample=Kicks\BLSMKCKPRL 2.wav key=60
seq_position=4
<region> sample=Kicks\BLKMKCKOH 4.wav key=60
seq_position=5
<region> sample=Kicks\BLSMKCKPRL 6.wav key=60
seq_position=6
<region> sample=Kicks\BLSMKCKPRL 8.wav key=60
seq_position=7
<region> sample=Kicks\BLSMKCKPRL 10.wav key=60
seq_position=8
<region> sample=Kicks\BLSMKCKPRL 12.wav key=60
seq_position=9
<region> sample=Kicks\BLSMKCKPRL 14.wav key=60
seq_position=10
<region> sample=Kicks\BLSMKCKPRL 15.wav key=60
seq_position=11
<region> sample=Kicks\lkick2-sf2.wav key=60
seq_position=12
<region> sample=Kicks\lkick2-sf3.wav key=60
seq_position=13
<region> sample=Kicks\lkick2-sf4.wav key=60
seq_position=14
<region> sample=Kicks\lkick2-sf5.wav key=60
seq_position=15
<region> sample=Kicks\lkick2-sf.wav key=60
seq_position=16
<region> sample=Kicks\LKICK3 (S).wav key=60
seq_position=17
<region> sample=Kicks\LKICK4 (S).wav key=60
seq_position=18
<region> sample=Kicks\LKICK5 (S).wav key=60
seq_position=19
<region> sample=Kicks\TCKICK 1#2 (S).wav key=60
seq_position=20
<region> sample=Kicks\TCKICK 1#4 (S).wav key=60
seq_position=21

// ************************
// EOX
2007/04/17 14:29:52
NeuroRon
Perfect! Thank you VERY much - Now I see how to do it - Ron
2014/05/18 17:12:26
lbk3918
Also if you have Session Drummer 3 installed there are a lot of sfz examples there that show other ways eg random from a selection of 4 samples (see stevenslate-oldzepkit-dry-snares.sfz) for each velocity layer.
© 2024 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account