synkrotron
Might sound a bit flippant, that, but what I am trying to get across is, SONAR is one hell of a tool that can do many things in many different ways. As has already been mentioned, take twenty experienced DAW users and you will have twenty totally different ways of working.
A guy walks into Guitar Center and buys a Strat. A week later, he comes back in to return it. "This guitar
sucks, I've had it for a week and I don't play at all like Jimi Hendrix."
DAWs virtualize a studio that would have cost hundreds of thousands of dollars, maybe even a million dollars, not that long ago. It's just as hard to learn a DAW as it was to walk into a studio cold and expect to use the console, patch bay, outboard gear, tape sync, etc.
I think the biggest problem with "how to get people started" is there are many points of entry. One person might just want to work with loops, another record audio, another use MIDI instruments for scoring, another do audio for a commercial, another do narration with heavy edits and dialog, etc.
And I agree a manual is super-daunting. so here are two tips.
1. Work with a program to the best of your abilities until you get hung up on something. At that point, search the documentation, find the answer to your specific question, and get back to work. Sure, you could come to the forum and ask...but the documentation will fill in other info that someone answering one question might not provide.
2. Like a musical instrument, you need to
practice. Set aside 10 minutes and read a portion of the documentation that looks interesting. When I answer questions in the forum, I don't always have an answer. Instead, I try to do what people think they can't do, check into the documentation, and if I come up with an answer, I pass it along. In the process, I learn something.