• SONAR
  • Latest few Sonar version BUGS (At least for me)
2016/10/13 17:51:14
jazzman16777
Irritant #1
Cloned a track with acoustic guitar clips...Played them side by side (Events cloned too) 
Cloned Track is 7DB louder than original. Not the first time I've noticed this behavior.
Usually I just change levels on other track to compensate...you would think by this time something as
basic as this would not be an issue. My RME Fireface getting weird? OR a bug?
Remember, everything should be EXACTLY the same..it's a clone..No change in output destination, no
touching it except to shift the clips a bit...hit play..Cloned track 7 DB louder. Not just coming out louder
but playing back louder on the respective track meters. It takes 7 db to get meters leveled with each other
on respective tracks.
 
Irritant #2
Open take lane..Switch to clip automation in one lane...Edit clip Volume (sometimes refuses) Then return
take lane to "clips". Lanes will not go back to normal or exhibit buggy
behavior until I collapse Track and globally turn clip automation on then off for the whole track.
Bang, everything's happy again.
 
Major irritant 3!
Audio sustain on certain tracks drops when a sudden event on another track (Like a drum hit) occurs.
Guitars ringing out as new drums come in for example. Drop in audio is noticeable enough to require me to
layer something over it or try to fix using clip or volume automation to cover up problem...sucks.
My first guess might be a sudden drum hit pushes mastering compression harder (I do sum everything to a single
Mastering Bus)...but dammit! I like the comp where it's at! lol
 
Any suggestions out there? 
2016/10/13 18:18:38
Anderton
1. Were Clone Properties, Clone Effects, and Clone Sends checked or unchecked?
2. I still find some anomalies with Take Lanes. Maybe that's why the previous comping improvements were considered "Phase 1."
3. Use multiband compression.
2016/10/13 18:32:42
PeterMc
Clone doesn't preserve the track gain setting. Not sure if this is deliberate or an oversight.
2016/10/13 18:57:56
chuckebaby
PeterMc
Clone doesn't preserve the track gain setting. Not sure if this is deliberate or an oversight.


+1
I remember this from a few posts here.
if you clone a track make sure to note the gain as Peter Mc suggests.
2016/10/13 20:01:42
bapu

(At least for me)

 
Finally someone gets how to title a bug topic.
2016/10/13 20:54:37
Anderton
bapu

(At least for me)

 
Finally someone gets how to title a bug topic.





But did Cakewalk require that everyone always put BUG in ALL CAPS? If so, I missed the memo.
2016/10/13 21:26:22
jazzman16777
What can I say about the caps? Needy attention seeker! Interesting input thanks!
All Clone dialog parameters were checked.
Good to know I'm not the only one seeing the take lane bugs.
I think the concrete limiter may be a suspect.
I have checked gain but after the fact of course! I will try to be a bit more proactive
2016/10/14 10:28:11
stevesweat
I have had major issues anytime I try to edit take lanes. My conclusion is that the underneath layers confuse the process somehow. Regardless , I have experienced extremely wonky behavior trying to edit tracks with multiple lanes. My process now is to ALWAYS delete unused clips then flatten before attempting any edits
2016/10/14 16:48:57
Gregkonji
How about a speed comping issue as well?  I have this month's release but I haven't upgraded to the latest patch.  Last night when I clicked shift + space bar to loop a take, the take was the only thing audible.  All the other tracks were inaudible in this mode.  I tried changing my dim solo setting in preferences from where I had it at -6db to 0db which didn't help. 
 
I can't think of any other settings that would do this.  Am I missing something? 
2016/10/14 16:54:52
Gregkonji
I see speed comping muting/unmuting is listed as a fix in update 2.  I guess I need to update. 
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