Irritant #1
Cloned a track with acoustic guitar clips...Played them side by side (Events cloned too)
Cloned Track is 7DB louder than original. Not the first time I've noticed this behavior.
Usually I just change levels on other track to compensate...you would think by this time something as
basic as this would not be an issue. My RME Fireface getting weird? OR a bug?
Remember, everything should be EXACTLY the same..it's a clone..No change in output destination, no
touching it except to shift the clips a bit...hit play..Cloned track 7 DB louder. Not just coming out louder
but playing back louder on the respective track meters. It takes 7 db to get meters leveled with each other
on respective tracks.
Irritant #2
Open take lane..Switch to clip automation in one lane...Edit clip Volume (sometimes refuses) Then return
take lane to "clips". Lanes will not go back to normal or exhibit buggy
behavior until I collapse Track and globally turn clip automation on then off for the whole track.
Bang, everything's happy again.
Major irritant 3!
Audio sustain on certain tracks drops when a sudden event on another track (Like a drum hit) occurs.
Guitars ringing out as new drums come in for example. Drop in audio is noticeable enough to require me to
layer something over it or try to fix using clip or volume automation to cover up problem...sucks.
My first guess might be a sudden drum hit pushes mastering compression harder (I do sum everything to a single
Mastering Bus)...but dammit! I like the comp where it's at! lol
Any suggestions out there?