• SONAR
  • Slip-stretching problem
2016/10/14 03:58:01
Jers1k
Hey there! I just discovered stretching tool in my Sonar X3 and really happy with the way it works, but i have some serious problems keeping the same exact sound i have in Sonar in rendered or bounced version. 

So, let me explain what i do and what i got in the end:
1) Importing .wav file and stretching it the way i need. 
2) Doing "Bounce to clip(s)" or render the track in .wav
3) Hearing that stretching is reseted. This one probably needs a little more detail. I like the way it stutter the sound when I expending the length etc. It also sounds pitched down or up, but when it rendered - it sounds just smooth (without a pitch or stutter). 
 
Is there a way to keep stretched audio sounding exactly the way it sounds after i stretched it - with stutter and pitch? 
 
Thx in advance. 
2016/10/14 10:01:37
Anderton
Ha! I love it that the "problem" is stretching sounds too good 
 
A few years ago I had a similar situation, and went to the forum for an answer. IIRC if you bounce to a new track rather than bouncing the clip to itself, you can retain the "bad" sound. This may work with fast bounce as well as real-time bounce, but I'm not sure.
2016/10/14 10:15:21
Jers1k
Anderton
Ha! I love it that the "problem" is stretching sounds too good 

Haha, exactly!
AndertonA few years ago I had a similar situation, and went to the forum for an answer. IIRC if you bounce to a new track rather than bouncing the clip to itself, you can retain the "bad" sound. This may work with fast bounce as well as real-time bounce, but I'm not sure.

I tried to bounce it both ways, but result is always the same - smooth! 
2016/10/14 11:27:29
Zargg
Hi. I tried to do this, but got the same result as Jers1k. Both with real time and fast bounced, with all or none checked in the bounce dialog. I seem to remember doing this before.
All the best.
2016/10/14 11:34:06
Anderton
Okay, I found the issue...I did the real-time bounce thing with bizarro-sounding loops, not time-stretched clips. For a time-stretched clip, send the output to an Aux track, and record into the Aux track in real time. I just tried it, and it works fine  
2016/10/14 11:35:38
Jers1k
Anderton
Okay, I found the issue...I did it with bizarro-sounding loops, not time-stretched clips. For a time-stretched clip, send the output to an Aux track, and record into the Aux track in real time. I just tried it, and it works fine  


never done this before, but seems like i will need to figure it out. thx man <3
2016/10/14 11:39:54
Zargg
Thanks, Craig
2016/10/14 12:09:24
scook
No Aux Tracks in X3. If you have X3 Studio or Producer, try changing the offline rendering algorithm to "Same as Online" see http://www.cakewalk.com/Documentation?product=SONAR%20X3&language=3&help=AudioSnap.23.html for info on how to do it.
2016/10/14 12:16:55
Jers1k
scook
No Aux Tracks in X3. If you have X3 Studio or Producer, try changing the offline rendering algorithm to "Same as Online" see for info on how to do it.


Worked for me! I really aprreciate your help man. Thank you! 
2016/10/14 13:13:31
Zargg
I knew I had done it before Thanks, Steve.
 
12
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account