dke
As far as CPU meters they rarely show any activity at all on this particular project and when they do it's only a sliver of green shows. The disk activity meter on the other hand is running in the red very high up to 99%. Windows Update is not running/checking nor is anything else, Sonar is the only thing running and using the disk of any consequence.
I think this started with the Aug update 1, not the original Aug update or possibly the 2016.09 pre release. But as I said before rolling back does no good which is why I'm thinking it might be the C++ runtime update that seems to have been installed wiith the Sonar update. Nothing else has changed. Even if Windows Update also did some updates that's not likely the problem or more people would be having problems, not too mention it's not like we have a choice any more. I'm not going to stop updating Windows just so Sonar will behave...
I really hate to uninstall/reinstall everything but that's about all that's left to try.
Dan
Hi Dan,
>>the disk activity meter on the other hand is running in the red very high up to 99%.
You are sure you are looking at the disk activity and not the Disk space meter right? If so this will require some investigation because this surely the reason for your drop outs. Its not enough to compare with another application since you are not referencing the same files.
Here are some suggestions for troubleshooting it:
1. Click Ctrl-A to select all clips and then click shift-K to open the associated audio files dialog. In there look at all the file paths and the bit depths and see if they are expected. Are you referencing files on other drives, are the bit depths 24/32/64 etc? Too much 64 bit audio can put a strain on the system if your disk can't keep up.
2. Clear your picture cache folder open the project and let it finish rebuild. Now start playback and check if it changes the disk activity percentage?
3. Double check if the project was accidentally audio snapped or has a lot of region effects (melodyne).
4. As an experiment select all ctrl-a and copy and paste the audio tracks into a new blank project. Now start playback from there. Do you see the same activity?
5. Do some disk analysis on the drive where all the audio resides.
6. If you have a prior version of SONAR load the project there and compare performance.