By scale I mean keep the ratio the same so they are treated proportionally. Vel+ I beleive reduced everything by a fixed amount. So lower velecites are affected more than higher.
Note 1 Velocity 80
Note 2 Velocity 40
reduce by -20 and now
Note 1 is Velocity 60
Note 2 is Velocity 20
The first reduced by 25%, the second 50%
If it was proportionate or scaled it would be increasing or decreasing the dynamics of the playing. As it is it changing the dynamics in favour of the harder hits.
EDIT: Just released an easier way to put it would be for the control to change by percent instead of a fixed amount
EDIT:2
It dawned on me after reading your controller compliant that you may be having the opposite problem to me with your controller.
My controller has the top 100 range, so 27-127. Mean I have to make sure and possible firmer hits. So I tend to use the gain for negative use. This risks loosing the lowest velocity notes, so scaling would prevent this
Does you controller out put a low velocity, which then the gain needs turning up. This wouldn't do the same I guess as subtracting the Gain, I think. If every thing is going up, by 40, an 80 would become 120 (150) and a 40 become 80 (200%). So it's acting more like compression bringing up the low velocities. Also you don't loose note, the highest velocities max out and just level the playing.
I have 2 controllers (Ants ate the third), and I have no proplem with my first. The Kord Nanopad and my (back home) trigger finger are both finger drum pads and don't respond to soft playing, with low notes not triggering, so I play with more velocity and may lower the gain a little