thank you for the feedback!
speaking about things you mentioned:
* the floaty pad (and some other elements) was intentionally implemented to provide the feel of sea waves
(as the track is about going to the sea). so crashes or strings crescendos are also about various types of waves so to speak
* the bass guitar was main challenge for me and i agree that i didn't make it perfect. it has to much saturation imho. the level is also arguable. but that is lack of experience i guess. this is only my third track. so far i don't have the method so to speak but rather rely on my personal taste. this is definitely what i'm going to try to improve in. i agree, on first two verses the bass is too present
* the same problem as with bass goes with piano riff. i struggled with leveling it and the result is the best what i could do at the moment.
* i also struggled with arranging horns, i'm not satisfied with them, there are certainly places when they seem to disappear when you want them to hear. i hope to fix things like this with experience :)
* the project contains 107 tracks so mixing was a bit hard for me. i agree that i didn't do it perfect, there's a room to improve.
emeraldsoul
Really like the chill approach, the wooshy floaty ambient pad, the snappy drum riffage, and the other elements that arrive and leave. Thumbs up for coolness!
Pretty cool delay work on the vocal samples!
Two ideas - I think you need to get a hold of the bass guitar processing. It sounds like it's clipping. Are you eq'ing it with much of the highs rolled off? I'd be tempted to roll off a little more, maybe even down to 500 hz. This applies to the first bass guitar, not the one that comes in later.
Second, that little piano riff could perhaps use a little reverb to go with it. Or more.
I liked the horns and wanted them louder as well.
This sounds like a very complex and well-worked project. A very good listen!
cheers,
-Tom