Beagle
Mojo3432
michaelhanson
If you want everything on the track to go through the CE, wouldn't it be in the last position in PC? That's my understanding.
Hi Mike,
I believe that it comes FIRST in the chain so that all other modules in the chain will be equally "colored" by the emulator. Check out the Sonar documentation for the console emulators
that documentation does state to put it in the first position, PRE FX bin, but also says in the same sentence that you can put it in the last position POST FX bin.
You can do it either way, first or last in FX chain, depending on what you want to achieve / mimick ...
Here's what WAVES NLS docu says ... which is a plug-in with same purpose so I think we can take these guidelines as well ... (not sure if I'm allowed to copy/paste but anyone could download their manuals)
Session Setup Since analog console coloration is created by the console’s individual channel and buss amplifiers, the NLS includes both Channel and Buss components. To faithfully reproduce the DAW to analog console (and back again) signal chain and workflow, we recommend using the NLS in one of two following session setup configurations. 1. As a virtual summing box or summing console: The NLS Channel is inserted on the last insert of the DAW audio tracks, like a direct out routed to an analog console. The NLS Buss is placed on the first insert of the master track (or any other buss), just as the stereo return would be routed from the analog console back to the DAW. 2. To simulate console preamp coloration: The NLS Channel is placed on the first insert of your DAW audio tracks, and the NLS Buss can then be inserted at any point on the buss or master track. The NLS automatically ensures channel variation by loading a different channel model for each instance of the NLS Channel component, chosen from the pool of 32 modeled channels per console. I mostly do it according to #1 ... but I reckon the most important advice of all applies here as well: use your ears and do what you like best!