• SONAR
  • Trying to remove pops and clicks. (p.2)
2005/10/06 17:34:31
bitman
OhHey,

I've seen that most everybody uses SoundForge and drawing out clicks sounds indeed like voodoo.
However I have used soundforge 6 and looked also at it's manual and it seems like one cannot load an
effect plug-in and have is process in real time, but you can audition and apply the effect to the wav or part of
the wav.

If this is so, it seems a bit pre-historic and I could not use it for mastering only tools menu editing.
Can you confirm or deny this limitation?

2005/10/06 17:39:54
dcastle
it seems like one cannot load an effect plug-in and have is process in real time

Ah, but that's not how you would use it. You would bring the offending clip into Sound Forge all by its lonesome and then clip that offending pop right out of the wave and put it back in SONAR for the song. SONAR and Sound Forge work very well together. I've done this and it is nothing short of a miracle.

Regards,
David
2005/10/06 17:49:30
glazfolk
I've seen that most everybody uses SoundForge and drawing out clicks sounds indeed like voodoo.


Just a comment here to add a little light and more clarification ... although the method is different, you can (and I do!) draw out clicks, pops, grunts, farts and many other things in Adobe Audition, using its spectral editor. I'm still surprised how many Audition users even do not realise this. The best way I can describe it without being able to demonstarte is that it works more like editing a picture in, say, Phostoshop, or Paint Shop Pro. You identify the sound by matching it to its colour basically and then literally snipping it out. Until you've tried it, you can't realise how powerful it is.

I'm not knocking SF, but I believe that Sonar 5 (if mine ever gets here!) also has a pencil tool, which I am told is substantially similar to that in Sound Forge.

And, oh yes, David's suggestion about copying and pasting an identical note into the track is also an excellent one - when it works, it's completely undetectable.

Best, Geoff
2005/10/06 17:51:58
bitman
Sorry, I was speaking of using SF standalone as a mastering platform.
If it would work with effects in real time then I would switch and also take
advantage of OhHey's process.

2005/10/07 01:46:05
voyuers
THx for the help this might sound stupid but i have wavelab when i zoom in to find the clikcs and pops how do i know how they look like, and kill them.
2005/10/07 01:56:15
NYSR
ORIGINAL: voyuers

THx for the help this might sound stupid but i have wavelab when i zoom in to find the clikcs and pops how do i know how they look like, and kill them.


When you have found a pop or click and can zoom in at the sample level you can see the difference. It is usually more radically busy for a crack and larger in velocity for pops. Pops tend to involve more samples than clicks.
2005/10/07 02:14:43
ohhey
ORIGINAL: bitman

OhHey,

I've seen that most everybody uses SoundForge and drawing out clicks sounds indeed like voodoo.
However I have used soundforge 6 and looked also at it's manual and it seems like one cannot load an
effect plug-in and have is process in real time, but you can audition and apply the effect to the wav or part of
the wav.

If this is so, it seems a bit pre-historic and I could not use it for mastering only tools menu editing.
Can you confirm or deny this limitation?



Yes, that is exactly how Sound Forge works. It doesn't have an "effects bin" where you can stack effects that are always on like a DAW, it's just an editor. In fact not all plugins have real time preview but all the ones I use do. Sound Forge is for operations that you want to do directly to the file, not on meta data like in Sonar. It's destructive editing not non-destructive (layout) editing like Sonar. A good example would be autotune where you need to work by selection and process a word or phrase and maybe use different settting on the next one you select. With an effects bin it just does the entire clip with the same settings and doesn't skip the parts you don't want it to touch. A wav editor is a different tool for a different job then a DAW.

What I call mastering almost never uses effects, that should have been done in the mix in Sonar even the master bus compressor. If I get to mastering and find out I need to process it with a bunch of plugins I just redo the mix till I get it right. It's not like the old days where a mix was a non-repeatable work of art, with a DAW like Sonar you can remix a hundred times if you need to and the export only takes a few mins.

Of the wav editors out there I think Wavlab can stack effects plugins like an effects bin and apply them all at once or render (export) just like a DAW. However, that's not what I need my wav editor to do, after all if I did need to do that I could use Sonar.

There are also some other processing effects in Sound Forge that are not plugins and are unique to Sound Forge and that's another reason why I have to have it. It's my fix it, convert it, re-sample it, dither it, save as any file format you can think of tool.

2005/10/07 11:23:41
bitman
And thank you again Frank!

Have a wonderfull Friday and weekend.

2005/10/07 12:02:08
ohhey
I'll be in the studio ...
2016/09/04 23:37:47
ClifW1976
I must be the village idiot but all Sonar Pro will let me copy are "Events" which don't paste in Audition 3. Exactly how does one select and copy that selection to then paste in audition.
 
Thanks
 
Sonar Pro
Audition 3
Win 10 64
Plenty of everything
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