Wow, thanks Bill, that's goods new to me because I haven't upgraded to Sonar 5 PE yet. I have too many collaboration projects going on, and have always been busy and reluctant to install new apps until a patch or two have been released.
Nobody issues backwards compatible apps, so until all my jam buds catch up or I get a can't refuse deal to upgrade, I may skip over a version or two.
I also have and used the Waves Diamond Bundle plug in suite with a full version of the IR-1 convolution reverb, so the only real usable advantage to Sonar 5 PE would be the Roland V Vocal plug in.
I'm still dragging my feet building a 64 bit computer because there isn't a stable 64 bit OS, I have my eye on an A-Bit AMD duel core MOBO combo which was just reduced to around $500, so I'm starting to cave in.

Windows 2000 Pro can be configured to run duel core CPU's as two seperate 32 bit CPU's on one MOBO, which is quite interesting all in itself being able to process with both core sides perculating away at over 2 g/hz.

I really am quite happy with the sonic over kill of a 32 bit sound engine.

Sometimes I think I'm the only one left who is still happy with a great mix at 16/44.1 CD sound quality.
Not always impressed with ultra high bit sound quality, I am ultimately impressed with good sounding low bit streams for Internet content. I don’t believe anything compares to Sound Forge for that task.
Please check out this example, a very dial up friendly 48 k/bs stream
http://www.acidplanet.com/artist.asp?PID=528434&t=4882 This sounds shockingly close to the original .wav and is a VERY skinny little .wma.
In all fairness I feel it is also important to note that the Waves Q-10 Paragraphic 10 band mastering EQ was also used. With a bit more work and TLC, this sound Q can be achieved with Sound Forge’s plug ins, the Q-10 is my favorite.
I was using Wavelab for quite a while for video surround sound mixing and editing and found it to be very good at multi channel tasks though a tad less powerful and cumbersome than Sound Forge for editing standard mono and stereo files.
This is mainly because Sound Forge uses a standard Windows interface, and Wavelab does not which creates a higher learning curve all in itself.
However, that is the only complaint I have with Wavelab, which is indeed an excellent app. well worth trying.
The only reasons I no longer use it are I also use Sony Vegas 6 + DVD Architect which has unlimited video and audio track support, and combined Sonar 4 PE’s support for surround sound mixing, Wavelab just takes up hard drive space.
Interesting to note, at the same time when Sony bought Sonic Foundry, their multi media nemesis Pinnacle appropriated Steinberg.
Shortly after between my jump from Sonic Foundry Vegas 4 to Sony Vegas 6, I lost support for direct input my PCI Pinnacle capture card. It refuses to hook up.
Not a very big deal just a strange coincidence. Vegas is an excellent and very powerful video mixing and editing app and typically not used for capturing.
I really love the support and integration Cakewalk and Sony software have for and with each other, and ultimately delighted that Sonar supports Edirol and Roland as much as to create the TSS-1.
I’ve always used Roland and had studied and learned Midi sequencing on the Roland MC-500 in the mid 80’s, and still have and use it today on occasion.
Which brings to mind another favorite unmentioned use for Sound Forge. “MIDI SYNCâ€!
Hard to believe I forgot to mention that. Not only is that the quickest and easiest way to turn Midi tracks into ACIDâ„¢ audio loops, you have full hands on control over CC parameter and PG if you like as Sound Forge records your Midi tracks into sample accurate audio tracks based on the tempo of the MIDI time clock. It does SEMPTE too..
Making ACID™ Loops doesn’t get any easier than that, not even with ACID Pro.
Here is a comparison test for anyone interested
http://www.computervideo.net/nov04-5.html slightly out dated between the current Wavelab 5 and older Sound Forge 7, but still informative.