Another interface isn't likely to lower latency by much, perhaps by as little as half a millisecond or none at all.
While interface
drivers do vary somewhat in efficiency, most of the latency is attributable to buffering, which has nothing to do with the interface itself, or its driver. Buffers fill at a constant rate determined by the sample rate, so a given buffer size and rate will always yield the same latency. The only way to lower latency is to reduce the buffer size or increase the sample rate.
How small a buffer you can get away with depends on your computer's power, the efficiency of its peripherals, the overhead incurred by background processes and hardware interrupt handlers, and the amount of processing done within the DAW.
With so many variables, there is no single recipe for making the computer more efficient and thereby allowing you to reduce buffer sizes. All you can do is determine the smallest buffer size that doesn't result in dropouts, and then gradually figure out what changes help in that regard. If you're lucky, you'll identify one major culprit, such as a wireless network adapter or a greedy video card that's sucking up CPU cycles.
You may also decide to adopt a two-step method, wherein you do all your tracking at a very low buffer size (e.g. 64 bytes) before adding any effects to the project, and then raising the buffer to a higher value during mixing and mastering. Plugins not only increase demands on the CPU, but may also incur extra latency even with the same audio interface buffers.