• SONAR
  • Auto crossfades across multiple tracks not working in Sonar Platinum 2016.07
2016/08/04 04:05:40
giveuptheghost
I noticed that auto crossfade with slip editing doesn't work across multiple tracks with this new update.  For example, I record multi tracked drums (which are grouped).  I cut out a section and move it somewhere, and then do a slip edit (with all of the clips selected) to fill the gap and create an auto crossfade across all of the tracks and it will only auto crossfade across the one I am doing the slip edit with.  It will animate the crossfades across the rest of the tracks but as soon as I unclick, the crossfade only exists on the track used to do the edit.  This makes this new update unusable for me and I'm sure a number of other users.
 
Btw, I would have reported this problem through the problem reporter but,
 
1. I never hear back from anyone or see any results from doing that
2. I can't even find the problem reporter link on the site anymore
 
Thanks in advance.
2016/08/04 09:54:16
icontakt
giveuptheghost
2. I can't even find the problem reporter link on the site anymore

 
It's here:
http://www.cakewalk.com/Support/Contact/Problem-Report
 

 
2016/08/04 10:23:30
brundlefly
I can't reproduce a problem with this, but maybe I'm getting something wrong because I don't understand the intent. As-described, you will just be filling the gap with a copy of the original audio and adding an unnecessary xfade (the audio in the slip-edited clip will be identical to the audio it's xfading against). Why not just Ctrl+Drag the selection to create a copy?
2016/08/04 16:54:33
reginaldStjohn
I had noticed a similar issue. Although with my issue I was tightening up some drums and I would cut them and move them slightly. Then I would slip edit them to cross-fade with the previous clip.  It would cross fade all of the selected tracks except for one. I had to select that clip separately and move it again to get the cross fade  to show up.  The clip was moving with the others but the cross fade was just not being made.
2016/08/05 02:40:22
giveuptheghost
Thanks for responding guys. Yeah Brundlefly, maybe I wasn't clear in my post. The scenario I wrote out was just a non functional example of how to reproduce the bug, not something I'm attempting to do.

In real world work, I am usually dealing with 200+ tracks and the people I work for expect every note/hit to be perfectly on time (with many instruments tracked with many mics). So I have to be editing extremely fast, which means even when editing a single guitar take (with palm mutes or defined strumming) made up of 3 mics and a DI, I'll be making 60+ cuts, nudges, slip fills (and auto cross fades when it used to work) a minute. With this kind of pressure/time expectations, this bug just completely destroys my ability to deliver.

ReginaldStJohn described a similar bug to the one I am experiencing if you want another example (although it seems a bit more functional than my problem).
2016/08/05 02:50:08
giveuptheghost
Now that I think about it, we were just recording acoustic guitar with two mics per take for the song I was working on before I experienced the bug and immediately rolled back so it's possible that the bug is exactly the same as what ReginaldStJohn was describing and I just assumed it would occur across 3+ tracks similarly.
2016/08/05 03:42:30
brundlefly
Hmmm... OK. I just tried again, and got the bad result described in your first post. Guess I just got lucky the first time. 
2016/08/09 23:17:37
wpaldridge
DUDES! I'm having the same exact problem, and it's driving me insane!
2016/08/12 05:49:36
cool
Confirm. Same problem.
2016/08/19 13:35:22
noiseman
This is messing up my workflow!
I've tried to contact them but the site say's the phone queue is full?
Really?
I was then prompted to email them. 4 DAYS & NO RESPONSE!
Mmmmm....
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