• SONAR
  • How to delete a section of a song, all tracks ?
2016/08/21 16:40:09
Chevy
Hi guys,
Can't seem to find the solution in the help section...    I have a complete song, 25 or so tracks, and want to delete an entire section of 8 bars, all 25 tracks.  This song is not aligned to the bar/snap grid, so I need to be able to define the section with the ruler or something like that. And then collapse the whole thing so that there is no hole left where the 8 bars were. 
Any simple way to do this?
2016/08/21 16:55:28
Jesse G
This is was a very useful feature in Sonar a while back, but I have not been able to use it for a number of years.   Here is an old write up of this feature in  SOS magazine.
 
http://www.soundonsound.com/techniques/useful-sonar-features-you-may-have-missed
 
I hope The Bakers make it available again.
 
 
2016/08/21 16:55:34
Bristol_Jonesey
One method, assuming there is data in ALL of the tracks:
 
Select all (ctrl + a)
Swipe in the timeline at the start & end points of your cut
Edit > Delete Special: make sure "Events in Tracks" and "Delete Hole" are checked.
 
If any track doesn't have any data, the portion to the right of the cut won't shift because there's a well documented bug with "Delete hole"
 
 
 
 
 
2016/08/21 17:34:13
promidi
Hopefully the upcoming Ripple Edit feature with remedy this bug with "Delete hole"...
2016/08/21 21:19:24
Anderton
If Bristol Jonesey's tip won't work for you because not all the tracks have data, check out Week 76 in the "Friday's Tip of the Week" thread. In the second sentence in step 2, substitute "deleted" where it says "moved around as a block." You can similarly select the section that needs to be moved to close up the hole by moving it.
2016/08/22 06:48:02
Bristol_Jonesey
promidi
Hopefully the upcoming Ripple Edit feature with remedy this bug with "Delete hole"...


This HAS to be what they're addressing surely?
2016/08/22 14:13:56
Anderton
Bristol_Jonesey
promidi
Hopefully the upcoming Ripple Edit feature with remedy this bug with "Delete hole"...


This HAS to be what they're addressing surely?




That is my understanding...
2016/08/22 15:49:23
dantarbill
I haven't tried this...but would it be possible to "game" the system by temporarily putting MIDI or audio data into tracks that have no data in cut region...making sure that it slops over both sides of the cut...then deleting the extraneous data after the cut?  It would seem that that would force it to work the way it should.
2016/08/22 15:54:59
bapu
dantarbill
I haven't tried this...but would it be possible to "game" the system by temporarily putting MIDI or audio data into tracks that have no data in cut region...making sure that it slops over both sides of the cut...then deleting the extraneous data after the cut?  It would seem that that would force it to work the way it should.


Brilliant, if it works.
2016/08/22 16:55:19
Anderton
dantarbill
I haven't tried this...but would it be possible to "game" the system by temporarily putting MIDI or audio data into tracks that have no data in cut region...making sure that it slops over both sides of the cut...then deleting the extraneous data after the cut?  It would seem that that would force it to work the way it should.




This does work, and I'm not even sure it has to slop over both sides of the cut. There just needs to be data in there...it can even be automation or whatever.
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