2013/08/12 22:07:29
NG
 
Hi there,
What are the Functions 1..4 in the modulation matrix? and how to use them?
In the manual it says: "virtual destination". what that means? Any example is appreciated :-)
 
Thanks,
2013/08/13 20:27:38
b rock
You can use the Functions as constant values or offsets.  That can be controlled by the Matrix slot modifiers.  But the real 'fun' comes when you use them as both sources and destinations, and as summing and distribution points ('control voltage' mixers and splitters).
 
Any example is appreciated

 
Program -> Initialize
OSC1 - pick a (non-noise) wave.
LFO1 - WAVE1 - SINE
LFO2 - WAVE1 - SINE^2
 
Mod Matrix Slot 1
  • Source - LFO1
  • Range - 100%
  • Curve - Pitch 4 OCT
  • Destination - Function1
 
Mod Matrix Slot 2
  • Source - LFO2
  • Range - 100%
  • Curve - Pitch 4 OCT
  • Destination - Function1
 
Mod Matrix Slot 3
  • Source - Function1
  • Range - 100%
  • Curve - Pitch 4 OCT
  • Destination - Oscillators - All Oscillators - Pitch
 
Now - while holding a note - change the LFO Speeds in LFO1 and/or LFO2.  Adjust the Range sliders in Mod Matrix Slots 1 & 2.  Bring the Mod Matrix Slot 3 Range slider all the way down to 0%, and back up again.  You'll get the idea behind the Functions.  Very powerful stuff.
2013/08/13 20:34:03
scook
another one for the records.
thanks
2013/08/14 04:40:33
NG
b rock
You can use the Functions as constant values or offsets.  That can be controlled by the Matrix slot modifiers.  But the real 'fun' comes when you use them as both sources and destinations, and as summing and distribution points ('control voltage' mixers and splitters).
 
Any example is appreciated

 
Program -> Initialize
OSC1 - pick a (non-noise) wave.
LFO1 - WAVE1 - SINE
LFO2 - WAVE1 - SINE^2
 
Mod Matrix Slot 1
  • Source - LFO1
  • Range - 100%
  • Curve - Pitch 4 OCT
  • Destination - Function1
 
Mod Matrix Slot 2
  • Source - LFO2
  • Range - 100%
  • Curve - Pitch 4 OCT
  • Destination - Function1
 
Mod Matrix Slot 3
  • Source - Function1
  • Range - 100%
  • Curve - Pitch 4 OCT
  • Destination - Oscillators - All Oscillators - Pitch
 
Now - while holding a note - change the LFO Speeds in LFO1 and/or LFO2.  Adjust the Range sliders in Mod Matrix Slots 1 & 2.  Bring the Mod Matrix Slot 3 Range slider all the way down to 0%, and back up again.  You'll get the idea behind the Functions.  Very powerful stuff.


Thanks a lot b rock :-)
 
You mean they are useful when used as 'feedback' modulation or a modulation of the modulation (sort of) and as summation of other modulations. Yes, I think I begin to get it ;-)
I'll give your example a try. I appreciate your answer :-)
 
 
2013/08/17 00:52:42
Paul P
Hey, that was fun
I entered the above, with osc 1 and 2 using sine^3 and ^2 waves.
I then changed the LFO 1 and 2 waves to "Square+5th harm" and "Square+3 harm".
The result (playing with the matrix variables and adding a healthy dose of reverb) is an infinite number of Philip Glass-like repetitive/evolving sounds, the patterns of which vary from note to note.  Add delay and things get really wild.
 
Hypnotizing...  Thanks b rock.
 
2013/08/17 00:53:00
Paul P
Forum software doubled my post...
 
2013/08/17 11:17:44
b rock
an infinite number of Philip Glass-like repetitive/evolving sounds

 
Oddly enough, I adapted a Terry Riley-esque custom program of mine here in its most simplified form.  Pitch is the most obvious parameter to use when demonstrating a programming technique, but - of course - this can apply to most any parameter.  z3ta's base configuration and Matrix routing are so deep that I never seem to exhaust the possibilities.
 
The best I can hope for is that someone takes a simple online example and then runs with it.
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