• SONAR
  • How do I really f*** up a vocal?
2016/07/28 15:11:27
sethmopod
I have a vocal in a mix that I'm working on that really needs something special.  I'm not sure exactly what yet, but I need some ideas of things I can play with.  The only thing that I'm sure of is that I want something really screwed up sounding.  What do you do when you need something like that?  Is there a synth that you can run it through with various filters?  I'm open to any suggestions!
 
Thanks,
Seth
2016/07/28 15:18:36
chuckebaby
VC-64 the telephone preset
2016/07/28 15:21:28
Sanderxpander
Melodyne the hell out of it. If you've got Editor or Studio there's tons you can do in the sound design department. VocalSynth by IzoTope is also cool and so is the Xilslab vocoder. Both of those are significant additional purchases though.

You could also try some delay and some console style overdrive (e.g. the console emulator).
2016/07/28 15:23:24
Beepster
Take a look at the "Bifilter" plugin that comes with SPlat. Lots of crazy presets and a big ole knob to mangle the sound with in real time.
 
Haven't gotten a chance to play with it too much myslef yet but might get you where you want.
 
Of course you could also add other effects and DSP processes across multiple tracks to make things even crazier.
 
Cheers.
2016/07/28 16:16:04
chuckebaby
Bristol_Jonesey
Different approach, try this one:
 
http://www.qubenzis.com/vst-dblue-glitch-v1304-free-and-extremely-versatile-multi-channel-audio-filter/#.V5pfOY-cG00
 
 


looks really cool BJ.
I just tried to download the free version, link is not working. I will keep an eye out for it though.
2016/07/28 16:26:13
Beepster
Another thought (along the lines of Melodyne) is if you have V-Vocal installed on your system (you've been here a while so maybe you owned a version of Sonar that VV came with) it has some pretty intense controls that can twist up a file... and in different ways than Melodyne can.
 
It's just a lot less stable so you may want to do it in a completely isolated project the bounce/export and import the results into the main project. Like make a stereo mixdown of your backer tracks so you are dealing with one stereo file, import that and the vocal parts into a new project, use V-Vocal to do your mangling, bounce/render then drag the files back into the main project (to avoid corruption, crashes, conflicts).
 
Might work fine in the main project anyway but yanno... better not tempt fate.
 
Cheers.
2016/07/28 16:37:20
Thedoccal
Try making multiple copies of it...say 6.  Then do just a few things to each one.  Then mix them together.  Automate each one with pan and volume.
2016/07/28 16:50:50
listen
Run it through zeta...
2016/07/28 17:26:44
Grave Protocol
Put the Dblue Glitch (free) vst on it for instant satisfaction.  Try running it through a granulator (granulizer?) vst for more glitchy goodness. If you have Waves' Ultrapitch 6 vst, drag the formants and pitches around to make robot / alien voices.  Chop pieces up and stretch them out pretty far to make really nice grainy sounds. Chop the waveform into many little pieces and rearrange them....reverse some pieces...create a few different sends with any combination of the above and mix...  
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