I would like to control the volume envelope of an audio track based on the kick drum events in another track.
I have been searching everywhere on the internet, but the only thing I found was a description on how to achieve this using z3ta+ in Cubase.
But I would like to use my Sonar Platinum...
The result should be like in some disco productions, where it sounds like the bass drum is taking all the loudspeaker energy from the other instruments.
I tried routing all instruments except for the drums track to a bus, and wanted to add this as an audio effect, e.g. using a synthesizer (similarly to creating a vocoder).
Any ideas welcome. Thanks in advance.