• SONAR
  • How did the recording engineer achieve this effect on the drums? (p.2)
2018/12/16 06:03:02
Kev999
The earliest known instance of flanged drums can be heard here at 1:04, 2:02 and 2:19:
https://www.youtube.com/watch?v=14ViwvgtvbA

The effect was achieved using two copies of a tape running at slightly varying speeds.
2018/12/16 12:10:35
Euthymia
Toddskins
Thanks all for your responses.  And again, Erik, for taking the time to do the snare roll example for me.

Much appreciated!

I'm happy to finally be able to answer an actual Cakewalk question on the forum. It's only taken me 9 months to feel confident enough! I don't pay enough attention to those Sonitus FX, I guess because I came to Cakewalk from another DAW and already had a quiver of favorite basic plug-ins mostly in the form of the Melda Free Bundle.
 
I also wanted to see if I could keep it all inside the Cakewalk/BL "ecosystem," using the Export Module and BandLab Assistant to upload it, and it cut out a lot of clicks, it's dead simple for "here, check this out" stuff like this.
 
Of course I want to hear what you come up with if you care to share it later.
2018/12/16 12:44:41
scook
The best tape flange effect I have ever heard/seen demonstrated in a DAW was in Craig Anderton's video SONAR X1 Advanced Workshop: The Next Level. I do not believe the video is available but Craig updated the process to use Aux tracks and included a description of it in his "The Second Big Book of SONAR Tips." I checked and Craig's "The Huge Book of Cakewalk By BandLab Tips" still contains the chapter. The pdf is on sale for $20 and contains a lot of useful tips like this one.
 
With permission of the author here is...

The Gourmet Flanger
 
I’m always looking for ways to get the “tape flanger” sound of “through-zero flanging” without tape.
The differentiating aspect of through-zero flanging is that when the delayed and straight signals are
out of phase and at the same delay time, they cancel to create a split-second of silence. Although the
Sonitus Modulator offers a Tape option that approximates this sound, you don’t have control over how
the Tape option works—with real flanging, tape motion was always somewhat variable; more often
than not, the tape would sort of stagger around the through-zero point. So can we get an even more
realistic tape flanging sound with SONAR? Of course we can!
 
The setup is a little complex, because we need to take the audio we want to flange and send it to two
buses, or the same Patch Point in two Aux Tracks (as in the screen shot below). Note that with Aux
Tracks, Input Echo needs to be enabled. Each Aux Track has a Sonitus Modulator effect, with one set
for a constant 0.1 ms delay (labelled as the “Reference” track, which is also set out of phase), while
the other “Flanger” track is set to sweep so it goes up to a lesser amount of delay than the zero-
crossing point (in this case, 0.01 ms). Therefore, the signal cancels once when it sweeps up through
the 0.1 ms delay point, and again when it sweeps back down through the 0.1 ms delay point. You want
the interval between these two times to be fairly short; however you can lengthen this by increasing
the Reference track’s delay parameter.
 

 
Set the Mix controls to 100% delayed signal for the maximum effect. The Flanger track’s Depth control
determines how low the flanger goes. 3-5 ms seems about right, but feel free to increase this for a
wider-range effect that gets more into the chorus/delay range. Also, try different LFO waveforms. My
favorites are the Triangle and Peak / Dip waveforms.
Turning off the Phase button on the Reference track produces a different timbre that’s also useful, but
the signals don’t cancel at the through-zero point, so they create a volume increase. In that case you
might want to lengthen the Flanger track’s Delay parameter to avoid the through-zero point. I prefer
the out-of-phase sound because it sounds more like “classic” flanging to me, but at least you have
options. You can also experiment with increasing the amount of feedback; just remember to keep the
levels identical.
2018/12/18 15:11:55
Steev
I LOVE the Sonitus FX bundle and found it to be one of the best box of tools added to Cakewalk of all times As is the TTS 1. Direct X based plugins may look a tad cheap and silly, but they can deliver real ear candy results.
 I've noticed a lot of people have discounted Sonitus as toys due to the not so exciting looking run of the mill Windows dialog box DX interfaces, but they are a perfect example of the old phrase "Don't judge a Book by it's Cover."
 Look under the hood and you'll find some real useful goodness to the likes of DBX compression and Neve EQ presets just to name a few, and CRAZY powerful arsenal of time based FX.
2018/12/18 17:48:21
chris.r
Guys, don't forget to crush your final result with a bitcrusher/filter cut for that ultimate biteness (especially in the hights)! The videos posted in the OP both were 240p :)
2018/12/18 22:10:52
Toddskins
chris.r
Guys, don't forget to crush your final result with a bitcrusher/filter cut for that ultimate biteness (especially in the hights)! The videos posted in the OP both were 240p :)




What is a bit crusher?  Is this post intended for me?  I don't understand this post at all.  :(
2018/12/19 00:38:14
chris.r
Toddskins
What is a bit crusher?  Is this post intended for me?  I don't understand this post at all.  :(

Hi Toddskins, bitcrusher is an effect used to downgrade the quality of audio. Sorry I've put more confusion into your topic, my post was somewhat half-humorous. The youtube clips you posted are very low quality of 240p which, I believe, additionally enhances the effect of flanger (or phaser) on the drums. Hence my suggestion to try out bitcrusher on top of it :)
2018/12/20 20:47:37
robert_e_bone
Great thread - THANKS Mr Cook, for posting the Anderton example, and thanks to all who helped flesh out this topic for the original poster - I LOVE the way folks here help each other. :)
 
Bob Bone
 
2018/12/21 12:58:19
Toddskins
robert_e_bone
Great thread - THANKS Mr Cook, for posting the Anderton example, and thanks to all who helped flesh out this topic for the original poster - I LOVE the way folks here help each other. :)
 
Bob Bone

 
No kidding, Bob.  And just to show you the difference in quality, I posted the same question on Gearslutz and after a few days there had been 225 views and not a single response.  And so I posted a 2nd time over there and let everyone know how great the Cakewalk forum is.  Here, I had several informative answers within hours of the post! 
 
Read it here, if interested:  https://www.gearslutz.com...make-effect-drums.html
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