• SONAR
  • Does SONAR have the ability to preserve pitch for slowed down audio recording ?
2016/06/24 16:43:35
kennywtelejazz
A typical case scenario .
I'm playing an instrument such as an 8 string guitar ...not enough chops on tap to play a part I want to play at the projects tempo ...
Lets say the global project tempo is 135 BPM ...there's enough chops on tap to play the part cleanly at 115 BPM ...
Does SONAR have the ability to allow me to slow down the whole project with all the audio included in the project to allow me to play my part cleanly ?
After having done that , will SONAR be able to go back to the original projects tempo and have my newly played audio part matched to the intended global  project tempo ? ............ with out audio artifacts ....
 
all the best ,
 
Kenny 
 
2016/06/24 21:40:05
abacab
Good one Kenny!
 
I am waiting to hear the answer to this :-D
2016/06/24 21:46:37
chuckebaby
in a sense, yes it does.
is it easy to do ? not really.
this is one area I would love to see improved in future updates. if Riffmaster software can do it, sonar should be able to as well.
even if it takes 15 seconds to get back from point A - to point - B.
2016/06/24 22:56:46
Noel Borthwick [Cakewalk]
You should be able to do this with Melodyne and slip stretching.
Change the tempo down to 115 BPM and record your part.
Then restore the tempo to 135 bpm.
Now select the previous recorded clip and turn it into a melodyne region fx clip.
Slip stretch the melodyne clip down to .85% of a stretch.
 
This should now result in the clip playing at 135 BPM. Artifacts will depend on the source material, but I doubt you will hear anything bad with a .85% stretch.
2016/06/24 23:25:08
kennywtelejazz
abacab
Good one Kenny!
 
I am waiting to hear the answer to this :-D




Yes, I'm real curious myself to know if SONAR can do what I'm asking   ...
thanks for checking in :-D .
 
chuckebaby
in a sense, yes it does.
is it easy to do ? not really.
this is one area I would love to see improved in future updates. if Riffmaster software can do it, sonar should be able to as well.
even if it takes 15 seconds to get back from point A - to point - B.




In a sense , I would have to surmise Yes , this probably can be done in  SONAR but it may involve a lot of pre work and lots of intricate workarounds .
 
Riffmaster , Yes I know you get where I'm going
I use Transcribe from Seventh String ...Love it .
OT , A lot of people don't know that Transcribe has the ability to split the parent file where you can have multiple children takes of the file set to various tempos with different sections of the secondary sound files highlighted ...They will all play autonomously at what ever tempo's and loop points you choose to set 
 
Back to the topic ...
The whole reason I started this thread is I had my mind blown pretty good today earlier when I was able to do exactly what I'm asking in another DAW that I'm very new too ....
all the best,
 
Kenny
 
 
 
2016/06/24 23:27:23
kennywtelejazz
Noel Borthwick [Cakewalk]
You should be able to do this with Melodyne and slip stretching.
Change the tempo down to 115 BPM and record your part.
Then restore the tempo to 135 bpm.
Now select the previous recorded clip and turn it into a melodyne region fx clip.
Slip stretch the melodyne clip down to .85% of a stretch.
 
This should now result in the clip playing at 135 BPM. Artifacts will depend on the source material, but I doubt you will hear anything bad with a .85% stretch.




Thank you Noel , I will have to give your suggestion a go 
 
all the best
 
Kenny
2016/06/24 23:49:47
The Grim
or just do it in reaper with a couple of mouse clicks
2016/06/25 00:05:41
kennywtelejazz
The Grim
or just do it in reaper with a couple of mouse clicks


 
Grim ,
 
Bingo that's what actually happened this morning
I was shocked at how easy it was too do ....the results were astonishing (too me )
 
As far as where I'm going with this thread ,
I'm interested in being able to create the same type of workflow in SONAR if it is possible ...
 
all the best,
 
Kenny
 
2016/06/25 00:52:48
Anderton
kennywtelejazz
As far as where I'm going with this thread ,
I'm interested in being able to create the same type of workflow in SONAR if it is possible ...



See Friday's Tip of the Week #99, "Slow Down a Song So It's Easier to Play Along." The sound quality is better than real-time variable speed (unless you're changing tempo and pitch simultaneously using the Loop Construction Window) because the week 99 technique uses offline rendering to banish artifacts. Even if SONAR had real-time variable speed, I'd use what I described because I prioritize sound quality.
2016/06/25 02:01:22
brundlefly
Here's the standard procedure:
 
- Ctrl+A to Select All (MIDI, if any, doesn't need to be included, but it doesn't hurt to select everything).
- Open the Clip tab of the Track Inspector, and expand the Audiosnap section.
- Click to check the 'Enable' box, and give it a moment to finish processing all the tracks.
- Ctrl+A again, and check the box for 'Follow Project Tempo'.
- Change the tempo from 135 to 115.
- Record your part, and then select it and enable 'Follow Project' on that clip as above.
- Change the tempo back to 135, and disable Audiosnap on the original tracks (or not; they'll sound the same either way).
- Bounce to clip(s) the new clip with the appropriate algorithm for the material selected in the Audiosnap palette to get best possible rendered audio quality.
 
There will be audible degradation; whether it's acceptable or not depends on the material, how it sits in the mix, and your sensitivity to stretching artifacts. Compressing is always easier on the audio then stretching, so it might not be too bad.
 
You could substitute Noel's suggestion to use Melodyne for the last step of compressing the new audio track to fit the higher tempo, assuming Melodyne's algorithm will sound better than any of the Audiosnap options. If it accepts decimal points for the percentage, you'll want to use 85.2% (.852); 85% is not going to be close enough to give good sync over any significant length of time (it'd be off - too slow - by half a second over a 4-minute song!)
 
The advantage of the all-Audiosnap procedure is it takes care of the stretching percentage for you in both directions, and the sync will be perfect no matter what tempos you use and whether they produce nice whole-number percentages.
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