• SONAR
  • How to gradually slow down a sample?
2016/06/29 05:10:30
James P
I'm trying to make a sample of a sound effect which gradually slows down over a period of maybe 5-10 seconds. Is there a simple way to do it (in Sonar X1)?

I don't mind paying for a plugin or separate app if it does a good job as long as it's not too expensive, but as it's probably only going to be used for this one sample I'd rather keep it cheapish/free!
2016/06/29 07:23:37
Zargg
Hi. You could use tempo map to do that. If this is in the middle of a project, I would do this in a new project. Import the sample / clip you wish to slow down. Go to Tempo View (View in the top menu, or shortcut Alt + Shift + 5). You can then slow down the tempo over time, by dragging the tempo line down over the period of time you desire. Other may know better.
All the best
Edited: When finished, import sample to correct project.
2016/06/29 07:23:59
PeteL
Would something like this work?

http://wokwave.com/old-pl..._tapestop_effect_.html

The price is right, though you could donate to the cause.
2016/06/29 07:30:35
Grem
Get a ddl plug and automate the delay time to your liking.
2016/06/29 09:07:23
James P
Thanks all, I'd already tried Zargg71's idea but it introduced too many artifacts so was hoping for something that would give a smoother result. I'll try some of the other suggestions too - thank you all :)
 
2016/06/29 09:36:53
Anderton
Do you want to preserve pitch or not?
2016/06/29 09:58:48
James P
I don't really mind about preserving pitch - it's more of a sound effect so musicality is not so much important.

I tried the Wok TapeBreak plugin suggested above but it didn't really have the right effect. However I then stumbled across a plugin called TapeStop which sounds like it might work perfectly. I'm playing around with it and it seems to be sounding good!

https://www.kvraudio.com/product/tapestop_by_tbt
2016/06/29 10:14:13
Traveler
Hi, you can use a sampler and use a pitch envelope to slow it down.
 
Cheers!
2016/06/29 10:21:46
Beepster
James P
Thanks all, I'd already tried Zargg71's idea but it introduced too many artifacts so was hoping for something that would give a smoother result. I'll try some of the other suggestions too - thank you all :)
 




Did you bounce the stretched file? This will use the higher quality "offline" rendering algorithms and removes the artifacts. Without bouncing you are hearing the "online" algorithm which is just meant to preview such effects.
 
If you bounced and artifacts were still present then try again but open the clip in the Loop Constructor View. There go through and move/add/remove the "Split" markers so that there are splits right at the start of ALL the audio transients (most you can set up visually but also listen for noticeable transient sounds and place splits at those points as well). By doing that you make the stretching much more fluid/seamless. Again remember to bounce/render the stretched clip.
 
Also this type of stretching can be done really easily in Reaper (but you have to goof around with some somewhat confusing menus/settings sometimes which requires some study). I've been using Reaper as a companion tool to Sonar for various things like this. Better than messing around with plugins.
 
However Sonar is definitely more than capable of doing this very easily. It's all about the split points/prepping the audio for stretching.
 
Cheers.
2016/06/29 10:34:10
Zargg
I should have included Beepster 's point in my post about bouncing the track to get rid of the artifacts. I tried doing it before posting my answer, so I know it is doable. However, there are many ways to get this done. Mine was just one of them
All the best.
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