kennywtelejazz
I simply can not understand why it always comes down to PC VS Mac ....
That's not the freaking Issue . It's a side issue smoke screen / diversion ...
After years of banging my head on the windows brick wall trying to get a machine that is twice as powerful and half as expensive as my 2 long in the tooth Macs to run audio I'm done ....
It is really simple folks ..
CORE AUDIO Rocks Period end of story .... that's the dirty little secret ...if there ever was one .
Kenny
Yep. MS have caught up quite a bit, but having nothing resembling OS X's Core Audio/MIDI is the big weakness where PCs are concerned.
To repeat something I said a while ago, the computers you see on stages nearly all have the big glowing white logo on the back, and there's a reason for that.
Despite a laptop or desktop PC having a much better bang per buck factor, there is something you can be certain of with a Mac that you can't be with Windows PCs.
You can take a brand new one off the shelf, personalise the (free) OS and install a DAW, be it Logic, Mainstage, Ableton, whatever, and know that you will get solid and very low round-trip latency audio while at the same time using a native MIDI network over wi-fi, a bunch of Bluetooth stuff and maybe even download a film to watch later at the same time or use the HDMI output to send your backdrop video to a projector.
No fiddling around with power settings required, no BIOS configuration to sweat over, no worries about whether the firewire chip is TI or not (or just use a TB->firewire adaptor on a modern Mac) or whether all the USB sockets actually provide the current the USB spec says they should. DPC latency, the bugbear of Windows DAWs, simply isn't an issue at all on Macs.
And until you can buy a sensibly priced, off the shelf laptop (or even desktop) Windows PC that can do all of that, or unless Apple makes the biggest mistake in DAW history and ditches CoreAudio/MIDI, Macs are going to hold an advantage in the DAW marketplace. An advantage created by Apple having total control over the both the components used and the operating system, as well as maintaining the focus on professional audio/video. It's a closed system in terms of hardware, sure, but this is one of those times where being a closed system means it can have a real edge.
PCs have their advantages, largely in terms of bang per buck and the huge range of available software. Another, as far as I'm concerned, is PCs can run Sonar which I prefer to Logic Pro. While there are a few things Logic has I'd like to see in Sonar, the way Logic does some things is far less user-friendly than Sonar and some things Sonar has had for as long as I can remember simply aren't possible in Logic, at least not easily.
Like how Sonar can assign a MIDI track to a specific hardware MIDI port as well as channel. With Logic all incoming MIDI devices are summed before they hit the sequencer into a single incoming MIDI port, so you only have 16 MIDI channels to play with, not 16 per connected device. Or the mess that is Logic's MIDI environment, which underlies the whole thing but if you need to do something in it is a badly documented confusing nightmare with a near vertical learning curve. Or track routing, or Logic's inferior way of handling loop recording and comping. Or Logic's inferior use of processing threads, especially when monitoring through the DAW (though to be fair Apple seem to have been giving that some attention at last). And the higher-end versions of Sonar have a far better plugin suite than Logic alone provides.
Me, I'm hoping for a Mac Sonar that runs as fluidly and solidly as Logic. Not using bootcamp and running Windows, but natively on OS X/MacOS. If Gibson are prepared to provide the necessary funding and get the marketing and publicity right the future could be very good for Sonar.
A free cut-down introductory version of Sonar for example, PC and Mac compatible, given away with Tascam interfaces or even every Gibson guitar as a tempter to the retail versions. Getting Live Lite packaged with all sorts of things worked well as a strategy for Ableton and provides a route into the "just starting" market. And once someone is familiar with one piece of complicated software they'll be less likely to switch to another and start trying to learn that, it's much easier to get the fuller paid-for version or next release of what you already know.
That's one way software becomes "industry standard" - not only by being good at what it does, but by becoming what people are used to and familiar with so changing to something else becomes a hurdle they'd rather not face.