• SONAR
  • BUG: Multiple Take Lanes In A Drum Mapped MIDI Track Causes Strange Export To Audio
2016/06/06 11:33:29
AdamGrossmanLG
Hello,
This has ALWAYS been a problem going back to X1 (and maybe even earlier).   Once you add a 2nd take lane in a MIDI track that is using a drum map, exporting to a bounced audio file results in strange behavior, usually it will start playing the drums at 0:00 (even though maybe the drums don't come in until the 4th measure.   Also it will be completely missing drums in some areas of the song.
 
Has anyone ever experienced this?  I have had this on several PCs, with different softsynths, so the culprit seems to be Sonar here.

Thanks!
2016/06/06 11:41:06
Beepster
Why don't you use "Bounce to Clips" on the MIDI clips before exporting? MIDI Takes/Layers do weird stuff in general. Bouncing to a single clip makes everything go more smoothly.
 
And if you are concerned about being able to get back to whatever you were doing that required the takes separate just create a Save As before bouncing/exporting.
 
Not saying there isn't an issue (i dunno) but it's likely an easily remedied one.
 
Cheers.
2016/06/06 11:44:58
AdamGrossmanLG
Beepster
Why don't you use "Bounce to Clips" on the MIDI clips before exporting? MIDI Takes/Layers do weird stuff in general. Bouncing to a single clip makes everything go more smoothly.
 
And if you are concerned about being able to get back to whatever you were doing that required the takes separate just create a Save As before bouncing/exporting.
 
Not saying there isn't an issue (i dunno) but it's likely an easily remedied one.
 
Cheers.




Well, lets say I am not done working the song?  There are reasons I have the take lanes.  Drum maps with lots of entries can get confusing, especially when creating synth pop.  I may have 20 keys just dedicated to different synth percussion sounds (which I want to see on a different lane seperated from my core drums: kick, snare, hats, etc..)
 
The "Save As" thing is an ugly workaround
2016/06/06 13:41:06
brundlefly
Combining separate MIDI track lanes with drum maps should not be a problem; I do it all the time.
 
Dropped MIDI notes usually means the MIDI Prepare Using Buffer is too low (the pre-X1 default of 500ms is recommended; the more recent default of 250ms is too low in a lot of cases), but this only affects real-time rendering; if you're using Fast Bounce, it shouldn't be a problem.
 
I can't imagine what would cause parts to render at the completely wrong time, unless you're exporting a limited selection, and not selecting all the way back to time zero.
 
Other than that, I would suspect maybe a problem with a specific drum synth. What synth are you using?
2016/06/06 14:15:51
AdamGrossmanLG
brundlefly
Combining separate MIDI track lanes with drum maps should not be a problem; I do it all the time.
 
Dropped MIDI notes usually means the MIDI Prepare Using Buffer is too low (the pre-X1 default of 500ms is recommended; the more recent default of 250ms is too low in a lot of cases), but this only affects real-time rendering; if you're using Fast Bounce, it shouldn't be a problem.
 
I can't imagine what would cause parts to render at the completely wrong time, unless you're exporting a limited selection, and not selecting all the way back to time zero.
 
Other than that, I would suspect maybe a problem with a specific drum synth. What synth are you using?




It is not the synth, as I stated earlier, it is with all synths that I have mapped.  I am also doing fast bounce.  Everything is fine once I combine the tracks into one.  Weird long-standing issue.

Oh and it is only SOMETIMES.  Sometimes it exports just fine, even using the same project.
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