• SONAR
  • For those of you who do full bands with accoustic drums, what's your workflow . . . (p.2)
2016/05/24 20:02:14
gprokap
ampfixer
At the risk of getting banned, I have to say you are a dick. The guy WAS trying to help.


I am a dick and he was not helpful. 
 
Neither were you so why did you bother to reply if you had no useful information to contribute?
2016/05/24 20:06:05
gprokap
Razorwit
 
One other thought, though I've not tried this, if you have Melodyne Studio you might try pulling your drum tracks into that. Like I said, I haven't had the chance to try it yet but it may be an option.
 
Dean




 
I did look into Melodyne, issue is you need the $800 version to do multitrack edits.   Checked out a bunch of tutorials and it still seems to be not as good of a method as what you can do pretty easily in 8.5 (splitting the tracks into clips on pooled transients, etc . . .)
2016/05/24 22:01:06
listen
Somebody needs to eat a "SNICKERS"
2016/05/24 23:09:31
SuperG
gprokap
ampfixer
At the risk of getting banned, I have to say you are a dick. The guy WAS trying to help.


I am a dick and he was not helpful. 
 
Neither were you so why did you bother to reply if you had no useful information to contribute?




Neither was the above quoted post, in reference to OP's own request, But at least we've established that he is a <nevermind> 
2016/05/24 23:50:11
BRuys
I record acoustic drums a lot.  In the early days of AudioSnap, I was actually able to successfully edit drums to fix slight timing issues.  Somewhere on the way to where we are today, AudioSnap got to the point where it just didn't work anymore for me.  Only unexpected results, strange selection issues and things outright disappearing were what I got whenever I tried to use it.  I now NEVER used AudioSnap.  It might be useful for single tracks, but for multi-track drums, it just became something the either doesn't work, or requires training in brain surgery to work.  I can't decide if either I'm too dumb to use it, or it's fundamentally useless.
 
These days, I do use Melodyne to either pick up the timing from drums, or standardize the timing of a recorded drum part.  For many of us who have been with Platinum for a year or two, there have been some very cost effective upgrade offers that have got me to the full Studio version quite cheaply.
 
I'm sorry to report to the OP, that I don't believe there are any tricks to successfully using AS on multi-track drums.  I just don't think the tool is really fit for this use anymore.  Like the OP, I wouldn't have shelled out $800 for the full version of Melodyne, but have found a much cheaper way to get there via a couple of incremental upgrades.  I think if the OP looks into this, he/she may find it's not too expensive to upgrade to the next level and then do it again later to get to Melodyne studio next time.
2016/05/25 01:32:40
Cactus Music
You could fun with this thread,, but,, naw....
2016/05/25 06:57:34
patm300e
bitman
When I ran my little studio I had 8 track dedicated to the drums and recorded the band live.
If the band was good the recording (timing) was good. If not, then not. I was a recording enginner
not they're Mr. fix it.
 

+1
2016/05/25 07:21:13
John T
gprokap
ampfixer
At the risk of getting banned, I have to say you are a dick. The guy WAS trying to help.


I am a dick and he was not helpful. 
 
Neither were you so why did you bother to reply if you had no useful information to contribute?


You know, we had a thread a month or two ago about multi-track drum editing with audiosnap. I wrote a bunch of stuff in it, and about three or four others also had extremely detailed things to say. There were a few different approaches discussed in great depth.
 
Something tells me you're not going to get that kind of response here. Possibly worth pondering on that.
2016/05/25 10:34:49
Beepster
Alright... I'll be the "nice" guy.
 
Only switch the Snare and Kick tracks Edit Filter's to Transients.
 
Open the Audiosnap Pallette and reduce the "Threshold" so that only the actual hits you want have Transient Markers on them. You may have to go through and manually remove/add/move markers that are not needed/got missed/were not placed exactly where they should be.
 
THEN add to the Pool and make your splits across the rest of the tracks. I would do this in two steps. Once for the Kick so all the Kick hits cause splits and then again for the Snare. I don't think you can add both to the pool at the same time anyway (not sure) and the result will end up the same (splits at all the kick and snare hits).
 
Also... it doesn't matter what kind of person you are IRL. If you ask politely around here you'll get much more help.
 
PS: The likely reason your project started lagging after the splits was because you bogged down the system with all those microclips. More clips = more strain on the system especially now with all the "Comping" features.
2016/05/25 11:13:02
gprokap
Beepster
 
PS: The likely reason your project started lagging after the splits was because you bogged down the system with all those microclips. More clips = more strain on the system especially now with all the "Comping" features.




I understand, yet the same system handles this just fine with SONAR 8.5
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