• SONAR
  • Loud POP Then Progressively Louder Static and Crash - [Resolved] (p.3)
2016/05/24 12:41:33
JonD
lgmab
Hello and thanks, I doubt that will help, but I will surely try. I notice that this problem is most prevalent with a heavier project. One that has 50+ tracks etc... and when some of these have many take lanes....not sure if that is the catalyst or not. In either case, this is surely a worrisome problem that should have been addressed by Cakewalk earlier on.



Might have been better to start a new thread.  You added on to an old one that has "Resolved" in the title, which will likely discourage viewers from reading.
 
Please create a signature and list your system specs (See mine for example); it'll make troubleshooting easier for us. Also, I recommend the free Ice9 Automute plugin for stopping overs.  Like Jonesey said, you put it at the end of whatever bus you're using.
 
http://www.cerberusaudio.com/Software/Products/Ice9/
 
2016/05/24 13:09:41
tlw
lgmab
Hello, i am using sonar platinum and often get these loud pops . It happens to me when i am looping. If i am listiening to a repeating sequence, particularily with a heavier project, i get a loud pop as the loop ends. I too am wortied about blowing a speaker. I am using a motu 16a. Any ideas?
Thanks


As JonD says, you stand a much better chance of getting answers if you start your own thread rather than adding to one already marked "resolved".

Having said that, make sure Sonar's snap preferences are set to only snap to sample "zero crossings." If you zoom right in on an audio track's waveform you'll see it frequently crosses the central zero line. Those are places where the sample has zero volume. If you cut or loop a sample at any other point than those you're very likely to get popping because the audio will be suddenly jumping from one volume to another which can cause quite severe popping when it occurs. You'll see what I mean if you zoom an audio region to the point you can clearly see the waveform as a line, not as "blobs".

There are other things that can cause popping, including ASIO driver settings, such as latency set too low for the system to handle as the growing project makes more and more demands on it, but leaping from one point on a sample to another spot with many decibels of volume difference between them can make some very loud pops indeed.
2016/05/24 13:42:49
lgmab
Hello JonD thanks!
 
Just thought I would share this, after MUCH MUCH pain and countless hours of total frustration! I have found my problem and would like to share this; hoping that others could
a: simulate the problem
b: avoid it if it does happen.
 
Believe it or not it was a plugin! The plugin is Soneq. I am saddeed by this, as I LOVE the way it sounds. Does wonders for BD.
 
I tested thoroughly and under various scenarios so as to duplicate the loud POPS and eliminate other factors.
 
I would experience a SUPER LOUD POP when I had a loop running. At the end of the loop, regardless of loop duration, I would get a loud pop when the sequence ends and then as it resumes, it would take moments for the audio engine to reinitialize.
 
I made sure that I installed the plugin in the correct 32bit directory.
 
I was careful to rule out material-being-played; as I was able to simulate the pop on various busses that had different program material.
 
I wrote to the company with provided details as to how I was experiencing the POP.
 
I am ever thankful to JonD and Bristol for guiding me to the ICE9, thank you! Its a lifesaver!
 
I will keep this panel up to date on whatever comms I receive from the plugin company...
 
2016/05/24 13:52:49
lgmab
.
 
2016/05/24 15:28:49
lgmab
Hello All,
I should mention that although the plugin insert caused the pops and removal of plugin stopped them....it may not be the plugin but rather a process by which this particular plugin was susceptible to the pops.
 
I have also asked MOTU to check into this as I also am experiencing some other freezes where the speaker output is like digital distortion (loud) and Sonar freezes, the only way to stop this is to reboot the audio interface.
 
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