@Sander.... I've reviewed some of the materials on the new Melodyne stuff (I haven't installed it yet) and honestly I don't think it's going to give me the finite control I need to make this happen. Also it would be a totally new learning curve and as much as I like Melodyne I find it a little awkward to use compared to just mangling things right inside Sonar.
This is extremely fast and transient laden stuff and based on previous tests using my current version of Melodyne (and various other auto transient detection/auto correct tools) it's just much better if I get right into the raw waves and do it all manually by sight and sound.
If the material weren't so off beat (like lots of flams and fills) and sonically rich (shreiker vox/heavily distorted guits) then it might be worth the extra study/experimentation but, as I said, based on previous experiences with such tools on this type of material it's actually easier to manipulate it all manually. This also provides much better results.
Basically this type of technology is great but it hasn't caught up enough to "blast beat" and shreiker/shredder material.
Honestly I don't think it ever really could because how is a program supposed to quantize or anticipate user needs when the material is so complex and erratic.
For laid more laid back stuff that actually has something for the program to hook into and correct I'm sure it's great. For this stuff... it still requires a bone bowl full of reasonably proficient grey matter to make the artistic decisions.
I should point out that I am trying to preserve as much of the natural performances as possible as opposed to total quantizing and/or applying percentages of quantizing.
The clip stretching does this nicely. Like I find a section that speeds up/slow down and choose an "anchor" point before some major change in the song. I make the split there and slip stretch that spot to the appropriate measure. Then everything in that section more or less lines up to the timeline and I haven't thrown transients all over the place willy nilly (with quantize/humanize functions) or ruined the natural flow of the original performance.
All the while retaining phase across the tracks.
The new Melodyne supposedly takes such things into account but as I said it's not really worth diving balls deep into all that just to find out it's gonna fail like so many other "magic" correction programs have for me in the past.
Once I get to the end of this project (the time correction part) I may make a video of the process I'm using on an unfinished song we tracked. Some of the Sonar quirks are massive, time consuming pains in the posterior but the way I'm doing it works amazingly well for final product/sound quality.
Anyway... as I said this project/plan has been MANY years in the making and actually one of the three primary reasons I bought Sonar/updated my DAW.
1) Was access to virtual instruments to write on my own since I lost my bandroom.
2) Have a fully functional DAW to record audio for guit lessons (including MIDI stuff)
3) Do this type of intense correction/mixing work on the piles of old band sessions I have kicking around. Essentially at least 4-5 albums worth of stuff from multiple bands that's been languishing as I learned (and continue to learn) the craft.
Cheers.