When you are writing MIDI files, you have to understand that there is a variety of information beyond the "note on" and "note off" information. Most good samples, including those in Sonar, will sound different based upon intensity of the note (how hard you strike the key), aftertouch (key holding force), portamento (sort of a note-to-note style) and many other functions of the sample library. You can see some of this info in various windows of Sonar, including right clicking a MIDI note.
Sonar can be pretty difficult to do phrasing as its MIDI editor windows are limited. I did this version of "Sing, Sing, Sing" with Sonar (back in the Cakewalk 9.0 version) by right clicking each note and entering a mathematical beat map I created on paper (I also used Cakewalk to record and add the sound effects to make it sound a bit dated. The synth is just GM. This project took 6 months!)...
https://soundcloud.com/bassic-productions/sing-sing-sing-with-a-swing I did a study of John William's "Raiders of the Lost Ark" music using Finale to create the MIDI file and recreate an actual musical score. I then imported the MIDI file into Sonar for mixing and mastering. I used Sonar's version of the Dimension Pro synth with their basic samples. Again, many notes needed to be modified to create the exact sound to match the original orchestral players. It also meant that most parts needed to have different MIDI channels to create the sounds a single instrumentalist would just do in performance (this project took about 4 months)...
https://soundcloud.com/ba...aiders-of-the-lost-ark To sound professional, you will still need skilled editors, mix/mastering engineers and all of the work a standard "real" recording production would require. "Virtual" orchestras are no different. Sonar is an excellent DAW but it can't replace any professional musician, engineer or producer... it is just a tool.