backwoods
You're on PC - does it mean you never had a GF, and that you spent every Friday night of the last 20 years playing Dungeons and Dragons - because that's the only social life you have - that you eat nothing but Pizza Pockets and soda pops, wear white socks, and have posters of Xena all over your studio walls (which is located in your parent's basement?)
It's like John Maclean said in Die Hard 4 when the terrorist complained that someone had bought him to the "command centre". "This isn't a command centre- it's your parents basement". And hey, what's wrong with Zena, lucy Lawless is a good New Zealand girl. Unfortunately, she is a bit of a monkey-wrencher, save the environment born again hippie nowadays.
I've used 7.2 extensively and i'll give you screensets. Can't say that Sonar has copied swipe comping alas.
But about the GUI I wouldn't agree. Logic feels archaic to me. Very un-Apple. You might as well say Sonar and Presonus stole the Project 5 gui. That would be more accurate.
7.2 came out in in what, 2006? Of course by today's standards, it's behind the competition. Version 8 was particularly painful it seems - because that was a transition period. Kind of like X1 when it cam out.
But 9 is a different story. I'm not even waiting for 10. I could say that I'd like a better freeze function - though I am getting used to bounce in place. Sonar has the best Freeze implementation, imho.
Inspector on the left, tabbed views at the bottom, browser on the right - Studio One even replicates the large transport at the bottom.
I'm not going to pretend that Logic is perfect - and GU-wise, it is a bit boring. Though at least it is consistent, and there's nothing that jumps out as offending to anyone w/ a sense of aesthetics. I do hope they bring back a bit of contrast.