SilverBlueMedallion
So i gave it a try on a finished mix of a song I have.. which had a Dynamic Range scoring of 13. I mastered it on my own first and it still had a Dynamic Range scoring of 13.
LANDR made my mix ultra loud (increasing it by 4.5 db RMS) and squashed the dynamics to a scoring 8.
No thanks. I will master on my own.
There is often essential documentation included in the eZine. People should read the eZine to find out about an update's features. (I can't help but think of all the people who didn't read the eZine, didn't realize the Sizzle Bus was a bus effect, so they inserted it into a track and wondered why it "didn't work"...)
LANDR makes it clear they do not intend to replace mastering engineers, but supplement what can be done. There are plenty of examples given in the eZine of ways to use LANDR that don't impinge in any way on traditional mastering and in fact, make life easier for mastering engineers.
As a professional mastering engineer who is not threatened by LANDR
at all (remember, LANDR doesn't do surgical mastering or restoration, only processing), I would have LOVED it if people could have had a free preview of what the dynamics processing
they ask me to do would actually do to their music. For many clients I do separate masters with varying degrees of squashing, particularly if they ask me for maximum squashing and I'm trying to talk them out of it. It would be so easy if they compared what they wanted to one of the three options in LANDR.
And as any pro mastering engineer knows, adding dynamics and EQ changes will change the mix. I've had to do many a back-and-forth with a client because doing
what they wanted altered the mix, so I suggested how to tweak their mix to preserve it in the light of what they wanted, and did another round. It would have saved me a lot of time if they could have had a rough idea - for free - before sending me their mix to master.