• SONAR
  • DrumReplacer problems - dynamics won't work - cannot find zoom - stops tracking
2016/04/09 07:30:59
jpetersen
First time using DR and am having the following issues:
 
1. The help says the dynamics control scales the dynamic range and at 100% the replacement sample is played at a constant volume. But what I am finding is, as I turn up the Dyn, overall volume is reduced until it is barely audible at 100%. However, a snare hit hard is still coming through much louder and dynamics as such is not reducing at all. I have:
a. Full Wet,
b. the threshold is set correctly (I can see the red markers where I want them),
c. DR's Level is full and
d. the track is Solo'ed, so no other tracks are interfering with what I am hearing. I am hearing DR only.
 
2. I cannot find any way to zoom out and see the entire clip.
 
3. When I first hit Play, the DR cursor follows the main track display and the two run together, the DR pages along so that the cursor remains visible. BUT: The moment I do anything, like turning the Dyn control, tracking stops working. The DR cursor exits stage right and the display stops paging.
 
Are any of these issues due to settings I am unaware of?
 
I really need to fix 1., because the dynamics are extreme with the project I have been given.
2016/04/09 11:17:02
brundlefly
jpetersen
1. The help says the dynamics control scales the dynamic range and at 100% the replacement sample is played at a constant volume. But what I am finding is, as I turn up the Dyn, overall volume is reduced until it is barely audible at 100%. 



If the Help says that it's backwards. 0% is no dynamics (i.e. constant volume), and 100% is max dynamics which could make all/most of the hits very soft depending on the content.
 
EDIT: I just checked the Help, and this seems completely wrong:
 
Drum Replacer automatically tracks the incoming drum hits and adjusts the volume of the replacement samples according to the volume of the original hits. The Dynamics controls lets you scale the dynamic range of all triggers. The valid range is 0-100%. The default value of 0% represents the trigger’s original velocity. Increase the value to add a more consistent feel to an overly dynamic performance. With a value of 100%, the replacement sample is played at a constant volume, regardless of the original track’s dynamics.
 
Just based on working with it, the 50% (the default position) gives you an approximation of the original dynamics, lowering it reduces dynamics, and raising it increases dynamics.
2016/04/09 16:41:47
jpetersen
Ah, yes, you are right. I notice 0% still does not remove the dynamics fully, but it's OK.
 
There seems to be no way of reducing the median velocity level. It is full (or at least very high) velocity all the time.
The Level control appears to set the audio level, not the MIDI velocity level.
 
I guess Drum Replacer was free so one should be grateful, but I think I have to look around for a better drum replacement program.
2016/04/09 23:16:27
John Joseph [Cakewalk]
We do allow manual velocity adjustment on user inserted hits, which you can add by clicking on the lane below the one where the orange hits show up. I think we had decided not to allow adjustment of the detected notes because their velocity is based on the amplitude of the signal envelope at the time of the hit, but I agree that the results can be kind of extreme, i.e very quiet or very loud.
 
For what it's worth, if you're satisfied with the actual hit detection then you can just drag it out to MIDI and adjust it there. 
 
If you're serious about looking for a better drum replacement program I think Drumagog is the go to. 
2016/04/10 06:06:45
jpetersen
Did my research and yes, Drumagog does seem to be the best currently.
I wonder if it will detect press rolls and ghost notes. There's a demo version, I'll try that first.
 
Phew. $199. Just for a drum replacer.
Goes to show what value we are getting with Sonar.
2016/04/10 06:50:35
tenfoot
jpetersen
Did my research and yes, Drumagog does seem to be the best currently.
I wonder if it will detect press rolls and ghost notes. There's a demo version, I'll try that first.
 
Phew. $199. Just for a drum replacer.
Goes to show what value we are getting with Sonar.


Depending on what you are extracting the midi notes you can still get excellent results with DR. I did a lot of tracks with superior drummer, which has its own extensive input velocity mapping.
2016/04/10 06:50:35
tenfoot
jpetersen
Did my research and yes, Drumagog does seem to be the best currently.
I wonder if it will detect press rolls and ghost notes. There's a demo version, I'll try that first.
 
Phew. $199. Just for a drum replacer.
Goes to show what value we are getting with Sonar.


Depending on what you are extracting the midi notes to send to you can still get excellent results with DR. I did a lot of tracks with superior drummer, which has its own extensive input velocity mapping.
2016/04/10 07:05:37
mettelus
John Joseph [Cakewalk]
 
[...] For what it's worth, if you're satisfied with the actual hit detection then you can just drag it out to MIDI and adjust it there. [...]
 



Have you tried this route? Depending on what you are using for the replacement (esp. MIDI firing another VSTi), this option is also a viable use of the DR internally.
2016/04/10 08:18:53
pwalpwal
jpetersen
Phew. $199. Just for a drum replacer.

you can prolly get a real live drumming person for less! :-P


2016/04/10 08:56:32
jpetersen
pwalpwal
jpetersen
Phew. $199. Just for a drum replacer.

you can prolly get a real live drumming person for less! :-P

It's the real live drumming persons that cause the problem.
 
I do know I can copy to a MIDI track and get the DR result in MIDI form to then drive a VSTi, but I need to find a way of getting my workload under control.
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