Noel,
Thanks for the reply.
After generating the tempo map, I compared the timing of the drum hits (i.e. "transients" in the waveform display) against the M:B:T location. I expected the drum beats would cluster around the beats generated by Melodyne with some variance. It was a bit surprising that the audio beats seemed to be lagging by nearly a constant amount. In fairness, I likely picked a "worst-case" audio project to start learning! As explained below, I was able to manually adjust the generated tempo map to get better results.
The audio project I chose had problematic tempo. The normally rock-steady drummer sped up several BPM in the first few bars and the tempo varied throughout. It was fascinating to view the graph in the tempo view. The tempo graph almost looked like a sine wave!
Using the Sonar tempo view, I changed and deleted some of the tempo entries early in the song (this is the section which sped up quickly). Along with a couple other adjustments, the M:B:T and the drum hits are much closer aligned.
I'm using "Melodyne 4 essential". It sounds like the "Studio" version would have made the task easier. So far, I really like the new tempo generation integration between Sonar and Melodyne.
Thanks again.