• SONAR
  • Cakewalk By Bandlab - Audio Won't Stretch when Delaying or Adjusting Length (p.2)
2018/05/08 19:35:52
TheRedGuy90
Yes, the Reverb was applied directly to the clip.
No bouncing; is that necessary?
No FX involved.
No faders involved.
I don't know what "on a send" means.
2018/05/08 19:45:55
dubdisciple
TheRedGuy90
Yes, the Reverb was applied directly to the clip.
No bouncing; is that necessary?
No FX involved.
No faders involved.
I don't know what "on a send" means.


This is actually very helpful to know. My apologies for using language based on assumptions. Let me rephrase.
2018/05/08 19:52:22
dubdisciple
There are multiple ways to apply effects. You can apply directly to clip, apply to track , or create a bus with the effect that tracks can have a portion of signal sent to. The advantage of the latter method is that it is more CPU efficient to send multiple track and to one reverb than to have multiple instances. It also helps multiple tracks have a consistency as if recorded in same space. This might be a simpler explanation for you:
https://youtu.be/RPZl39yIcjM
2018/05/08 19:55:39
dubdisciple
I think your problem goes away if you use send method for using time based effects or even applying via fix bin or pro channel. Stretching clip using one of those methods will not cutoff unless either gates or some setting within individual plugin causes. Hope that made sense and helps
2018/05/08 21:10:51
35mm
I wouldn't recommend adding reverb or delay effects direct to clips. Instead, add them to the tracks effects bin or as dubdisciple said above, add a bus, add the effect to the FX bin on that bus and then add a send from the source channel to that bus. Use the send knob to adjust the amount of signal you send. This is also great for adding that effect to multiple tracks as using the same reverb often works best - just add a send on each track you want the effect on.
2018/06/19 23:13:06
TheRedGuy90
I'd never used the FX tab in the Track Inspector; this did what I was looking for.  Thanks, everybody.
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