• SONAR
  • Please point me in the right direction: Time Stretching
2016/03/03 20:50:46
200bpm
Google documentation is all over the place on old versions.  I have X3 producer and am learning the free platinum.
 
My old sequencer, you would turn audio objects into groove clips and then you just change the tempo of the project and it will speed up or slow down audio and midi tracks, all in sync.
 
Please give me a link for the best and most current documentation for doing this in Sonar.   The other seqencer could do this in 2008, so I'm assuming Sonar can do this or some variation of it now in 2016.
 
The problem is that searches find old methods and there are references to multiple ways of doing this.  Groove clips, melodyne, v-vocal, audiosnap, etc etc etc.  Its confusing and disorganized.
 
I tried using clip editor and it used transient detection which doesnt work with complex audio.
2016/03/03 21:52:08
Resonant Serpent
Are you trying to stretch one or several audio clips, or an entire track?
2016/03/03 22:14:58
Anderton
Yes, there are indeed multiple ways. I'd recommend:
 
  • DSP time stretching for a permanent stretch (click on edge while holding Ctrl and drag).
  • Acidization (groove clips) for when there are tempo change markers. This hasn't changed for years, so you're okay with 2008 documentation.
  • AudioSnap when stretching small sections to do, for example, quantization.
I agree that even though the documentation describes what these do, it doesn't present an overview of which method to use for particular types of applications, or the relative merits/applications of the different approaches.
 
FWIW I also did a tip on how to do pseudo-REX stretching in SONAR.
2016/03/04 02:57:54
brundlefly
If you want to easily set all audio in a project to follow tempo changes when nothing already acidized/groove-clipped, Audiosnap is the way to go. I just posted this yesterday:
 
     http://forum.cakewalk.com/FindPost/3379912
 
MIDI will automatically follow tempo changes so you don't need to do anything for MIDI tracks.
2016/03/04 04:04:40
Sanderxpander
Results are pretty mixed if you have a full project with a bunch of audio tracks of different instruments, beats and vocals. If your "other sequencer" was Ableton Live, don't expect similar results.

For specific applications there are great tools though, of which Anderton outlined a few.
2016/03/05 16:06:49
200bpm
Anderton
Yes, there are indeed multiple ways. I'd recommend:
 
  • DSP time stretching for a permanent stretch (click on edge while holding Ctrl and drag).
  • Acidization (groove clips) for when there are tempo change markers. This hasn't changed for years, so you're okay with 2008 documentation.
  • AudioSnap when stretching small sections to do, for example, quantization.
I agree that even though the documentation describes what these do, it doesn't present an overview of which method to use for particular types of applications, or the relative merits/applications of the different approaches.
 
FWIW I also did a tip on how to do pseudo-REX stretching in SONAR.


DSP Time stretching just doesnt work for me!!!
 
I get the yellow edge, click and stretch, but all it does is create a darker grey area to the right of the clip.  It doesnt change the audio.  This is why I have been confounded by this and dumpster diving through old documentation.
 
 Super frustrating.
2016/03/05 16:17:19
200bpm
THIS (below) is the problem with sonar dicumentation.  A whole page on creating Groove clips and NOTHING in the entire (*&^ page that explains how to actually create a groove clip.
 
https://www.cakewalk.com/...p;help=Looping.09.html
 
Apparently the yellow click edge is not working because its already a groove clip.  Why the hell dont they disable yellow edge if its already a groove clip and fixing the damn documentation. 
 
Something simple like this shouldnt set me back hours.
 
Every time I try to do a project in sonar I get derailed by bad documentation or poorly designed feature.
2016/03/05 16:20:52
200bpm
How the heck do I return a groove clip back into basic audio so I can slip the edge???
2016/03/05 17:01:23
Kev999
200bpm
How the heck do I return a groove clip back into basic audio so I can slip the edge???

 
It's one of the menu options if you right-click on the clip.
2016/03/05 17:06:01
Kev999
I find that groove clip stretching is ok for percussive sounds but gives poor results otherwise. I normally use Time/Pitch Stretch 2 and this works better.
 
Process Effect > Audio Effects > DirectX > Cakewalk > Time/Pitch Stretch 2
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