You know, I tried the offset thing in Superior 2 and was able to get the layered kick attack more focused but what I found interesting was there are still times when the hits are still off. It must be due to either differences in some samples based as the velocity changes, or due to the humanize function shifting the samples at times.
Maybe in te future I better try filtering off the top end click in one of the kick layers to avoid hearing any mis-alignments. Snare hit alignement is more tolerant because of the top end smearing attributed to the snares.
Sonic