2015/02/06 14:21:10
Afrodrum
brundlefly
This healing functionality already exists. Select the two (or more) clips by Ctrl-clicking or lassoing, and then Ctrl-click one of them with the Comp tool.
 



I do as you say, doesn't work  :-(
2015/02/06 20:54:10
brundlefly
Afrodrum
brundlefly
This healing functionality already exists. Select the two (or more) clips by Ctrl-clicking or lassoing, and then Ctrl-click one of them with the Comp tool.
 



I do as you say, doesn't work  :-(


I just double-checked; working fine here. The only caveat I can think of is that the clips have to still be abutting each other at the split point. If you've slip edited them, you're out of luck. And make sure the comp tool icon is showing when you Ctrl-click; it won't work if you click in the middle or upper half of the clip where the Select or Move tools are active.
2015/02/07 10:02:52
BobF
I would prefer a more direct approach than getting into comping tool steps.  Not that work-arounds aren't appreciated.  For me, bounce to clip is the fastest/easiest; it works the same on MIDI and audio and the degree of marksmanship req'd is limited to being able to get the target clips selected  :)
 
I think the comping tool is awesome, but I still find it fiddly and cumbersome to use.
2015/02/07 11:29:00
brundlefly
I don't understand the objection. It's not a workaround; it's the intended and documented method of healing split clips, and it takes no more gestures than Bounce to Clip(s). Select what you want to heal, and Ctrl+click anywhere in the lower half of the selection - nothing fiddly about it. I don't see how you make it any more direct than that.
2015/02/07 16:15:08
BobF
brundlefly
I don't understand the objection. It's not a workaround; it's the intended and documented method of healing split clips, and it takes no more gestures than Bounce to Clip(s). Select what you want to heal, and Ctrl+click anywhere in the lower half of the selection - nothing fiddly about it. I don't see how you make it any more direct than that.




Might not be fiddly for you, it is for me.   If comp-healing worked without expanding take lanes, it would be fine.
 
OK, here are the steps:
 
Bounce to clips:
- click one clip
- shift-click the other
- right click
- click bounce to clips
 
Comp-join:
- click one clip
- shift-click the other
- expand take lanes
- ctrl-click the correct location to join
- re-collapse take lanes
 
I honestly don't do this enough to claim a great burden here, but it is NOT more straight-forward UNLESS you generally leave take lanes expanded.
 
Here's the down side.  Bounce to clip, while requiring fewer steps, deletes the clip names.  OTOH, comp-join requires a couple of extra steps, but it preserves the left clip name.  There is a separate feature request for preserving clip names during bounce to clips  http://forum.cakewalk.com/FindPost/3168856
 
In my extremely OCD mind, i find it quite inconsistent that clip-level operations are allowed without expanding lanes in one scenario, but not the other.  I won't lose sleep over this inconsistency, but it may cause me to drink more  :)
 
2015/02/15 11:28:58
brconflict
Bear in mind, this suggestion encompasses the need to improve Copy/Paste functionality in Lanes, which I find quite limiting, and not very friendly. Currently, when you Paste a selection from a Lane to a previous time in that Lane, it (always) drops the selected clip into the same Lane on top of whatever clip is sitting there, usually the same clip. What happens when that "Paste" occurs is that the clip it's pasted over is split twice to allow the newly pasted clip to appear. If you attempt to move the pasted clip to another lane, a huge hole is left behind. 
 
Perhaps I see the point in why the hole is left behind, since your pasted clip should silence the clip underneath, but it's not clean. There's no crossfade. It's ugly to me. 
 
More, when you speed-comp, something I also found not very clean, aside from perhaps vocal or drum use, it would be handy to grab all of the clip snips you selected and drag them all into one Lane, again without having to Bounce to Clip. 
2015/02/15 16:04:13
c2designltd
Good idea !
2015/02/16 11:38:55
brconflict
One additional point. Glue/Heal Clips should work for ANY 'selected' clips in the same Lane. How it crossfades and should always heal at the zero-crossing point, should be configurable, perhaps.
2015/02/16 14:09:11
brundlefly
brconflict
How it crossfades and should always heal at the zero-crossing point, should be configurable, perhaps.

 
I don't understand that last part. By definition, "healing" occurs at the original split point. Whether that split is on a zero-crossing, and how wide the cross-fade is are determined by your Snap and Editing preferences.
 
More generally, "healing" is the process of undoing a split, so it doesn't really matter what the split settings were; it's just going to undo the non-destructive edit and go back to playing that part of the clip as it was originally recorded.
2015/02/22 00:42:08
brconflict
brundlefly
brconflict
How it crossfades and should always heal at the zero-crossing point, should be configurable, perhaps.

 
I don't understand that last part. By definition, "healing" occurs at the original split point. Whether that split is on a zero-crossing, and how wide the cross-fade is are determined by your Snap and Editing preferences.
 
More generally, "healing" is the process of undoing a split, so it doesn't really matter what the split settings were; it's just going to undo the non-destructive edit and go back to playing that part of the clip as it was originally recorded.


That does work, and good call, as this is the general idea. However, it's limited only to speed comping. It also ruptures your comp. If you chose two separate Lanes' clips to be used at the split, removing the split removes those comp choices. You're still better off bouncing the clips to a single clip. The useful thing the method above seems to help with is allowing you to clean up where your splits are without having to undo them, and that's only before you begin the comp choices. After you've built a Speed Comp, it becomes less useful aside from some minor cleanup. 
 
Barring those limits, what I'm suggesting is the ability to arbitrarily blend two disparate, totally different clips that have absolutely nothing in common other than they appear in the same lane at the same bit and sampling rate, and same Mono/Stereo properties. This may sound pointless, but when you start copy/pasting with clips splits happen, and there's little you can do to keep the edits without the splits. 
 
I agree with others above that the comping tool is quite fiddly, and the ability to undo a split is needed, but just as easy as that tool works, allowing Sonar to "heal" or "glue" ANY clips together, and ensuring that the blend is undetectable (zero-crossing point where the waveforms come together, if not crossfaded). 
 
In reality, the suggestion here in my OP, is a workaround in itself. For me, this idea could almost be eliminated if Sonar has a better Paste implementation without the serious limits it has now being caged to the same Take Lane.
 
I was looking for my other post in this area for fixes to that, and I don't see that thread. It had more detail.  
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