• SONAR
  • Can plugins be used on input?
2016/02/11 13:12:53
tappingtrance
Is there anyway to use a plugin say the Sonitus compressor on the track being recorded or is the basic design of Sonar app such that all plugins are post recorded track?  I am trying to use the compressor on the input track (somewhat similar to hearing a guitar sound on guitar rig as you are recording) 
2016/02/11 13:14:34
tappingtrance
I may have answered my question by referring to guitar rig - if I put the echo back on the plugin works - am I thinking about this correctly?
 
2016/02/11 13:17:31
Zargg
Hi, and welcome to this forum. I believe that you are right.
All the best.
2016/02/11 13:46:59
bvideo
A general method for the more recent release of Sonar would be to run audio input into a normal track, put the effect on there, then patch that track onto an aux track and record that.
2016/02/11 13:55:04
daveny5
You should be able to hear the effects while recording, however, it will record the track dry. As long as you have the effect on the track, you will hear it on playback. That gives you the opportunity to change it after it's recorded.
2016/02/11 13:55:12
tappingtrance
thanks folks - I will try the input to patch trick .
 
2016/02/11 13:55:24
slartabartfast
Until Sonar has accepted the digital input, it cannot subject it to processing, so putting a processor earlier in the chain than the first Sonar audio track would require something that operates outside of Sonar. A compressor on Sonar's digital input would not be useful the way an analog compressor is to avoid overdriving/clipping from a too loud input. A microphone/preamp signal that gets to the first A/D convertor will already have produced clipping before the digital stream coming into Sonar encounters a compressor. 
2016/02/11 14:21:34
jimkleban
So, a bit off topic but, this is the entire point of UAD Apollo unit.  It is outside of SONAR... allows you to insert any of the UAD plugins for monitoring or recording (you have the choice).  It also has a new mode called unison, which allows you to put a channel strip (including its pre amps) into the chain. So, if you want to record a guitar track, you could throw a 57 in front of the cab and then chose which preamp you want to use (a Neve, API or UA).  They are still releasing new unison capable plugins including some of the guitar amp sims (the newer Marshall is an example).
 
The amazing thing for me is that these audio chains have near ZERO latency, no matter how many plugins you have in the Apollo.  What I wind up doing is recording two tracks while tracking (one through the Apollo with effects and preamp and the other DI'ed).  So, if I don't like the effected track, I can always treat the DI'ed one inside of SONAR or blend the original effected track with the DI'ed track.
 
It is such a pleasure to be able to record this way without having to worry about latency. It reminds me of the workflow of working with tape decks but with all the flexibility of digital audio. The UAD platform was definitely worth the price of admission to me and I would highly recommend this system to any one of my closest friends.
 
The cool thing about the APOLLO unit is that during mixdown, the DSP from the Apollo is available from within Sonar, so you get a 2 fer out of the deal (this great audio interface and additional DSP power).  The only current drawback that I see is that UAD doesn't directly support Sonar any longer and their WIN 10 support is lagging (the latest UAD version 8.5 has documented problems with WIN 10, previous versions work fine). And the quality of the plugins is arguably second to none.
 
Jim
 
 
2016/02/11 14:56:10
tappingtrance
Wow I need to look in into that - my main issue is getting input signals hot enough without clipping as on drums or bass. I certainly do not want to shell out for 16 channels of compression (running two Presonus firestudios). I know I can always "normalize" and that is helpful but it forces an extra step. UAD sounds very promising esp. as the plug ins are available in Sonar for mixdown.  Thanks.
2016/02/11 15:06:27
batsbrew
be aware....
a compressor in the 'soft' side,
only compresses the signal AFTER IT HAS HIT THE CONVERTOR
 
can't say it enough,
because i see this trip people up all the time.
 
that's why having outboard compressors are important to me.
 
i want to apply signal control, and COLOR, before the signal gets digitized.
 
after, i can apply more layers of it if i want,
but vst's don't do anything to the input signal, so to speak...
only the output of what you get AFTER conversion.
 
hope that muddie's the water appropriately 
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