I don't understand what you mean with "digital to audio tracks" but any effect you place in an FX bin, ProChannel FX chain or on a clip has to be calculated in real time by your CPU. By definition that will take up CPU cycles. Various things influence how much;
1. How CPU intensive the plugin is (e.g. generally reverbs use more CPU than EQ and more recent plugins tend to be heavier than older ones). You could try substituting lighter plugs.
2. How fast/recent your CPU is, not much you can do about this without getting a new computer.
3. The samplerate you're working at (higher samplerate=>more CPU), you could go down to 44.1KHz if you're at something higher.
4. The buffer size/latency settings for your soundcard. With a good soundcard with proper ASIO drivers you can get buffer sizes as small as 64 samples or even 32 samples. This allows for incredibly low latency which is nice if you want to play aoftware synths or monitor through your DAW. But it also puts a lot more strain on your CPU than a higher buffer size. If you're in the mixing stage, you could try setting a buffer size of 512 or even 1024 samples. This means the computer will be slower to respond to real time input but during the mixing phase this is less of an issue and it will allow your computer to "look ahead" a bit more and spread out the needed CPU processing, leading to lower strain.