• SONAR
  • Drum replacer is as good as audio snap is bad.
2016/02/07 08:03:05
BlixYZ
Now having used it on several songs, there is no question that drum replacer is a nearly perfectly designed tool. Particularly impressive is it's ability to perfectly mark transients- even from a completed stereo mix of drums.
Then there is audio snap which is impossibly bad at marking transients- even when they are painfully obvious and unobstructed. I am always baffled by the places AS decides to place a transient maker.
Now, if I go through and manually correct them all, AS works well. It's a great tool, but it's not intuitive or efficient.
Rant: why can't AS be as good at finding transients as drum replacer?
2016/02/07 18:20:57
Sanderxpander
Hear, hear! 
By the way, because I'm lazy, how do you load custom samples into the Drum Replacer interface? 
2016/02/07 18:48:06
brundlefly
BlixYZ
Rant: why can't AS be as good at finding transients as drum replacer?



I think the short answer is because it's not optimized for finding only strongly percussive transients with a largely fixed timbre and pitch. AS can locate transients in recordings of polyphonic instruments with much slower attacks and more variable timbre and pitch - even multi-instrument mixes. The specialized nature of drum replacement allows the detection algorithm (and the filtering, which wouldn't work with polyphonic material) to be optimized for that purpose.
 
 
2016/02/07 20:37:21
gbowling
One thing that needs to be improved in DR is the ability to add or move where the transients are. You can remove a transient, but not move it or add another one.
 
Also, if you haven't tried melodyne for replacing drums, correcting drum timing, or other drum work. Give it a shot, it can also do some great work with drums.
 
gabo
2016/02/07 21:14:45
John T
gbowling
One thing that needs to be improved in DR is the ability to add or move where the transients are. You can remove a transient, but not move it or add another one.


You're right that you can't move them, which is something I'd like to see. But you can add new transients. There's a second lane underneath the first lane that shows user defined markers. Left click to set position, right click and hold/drag to set velocity.
2016/02/07 21:16:44
John T
I'd also like to have zoom controls in the DR view, for more precision. That's an odd omission I think. But I generally agree with the OP; one Cakewalk's most impressive efforts in UI design and ease of workflow. It really is excellent.
2016/02/08 07:31:53
gbowling
John T
But you can add new transients. There's a second lane underneath the first lane that shows user defined markers. Left click to set position, right click and hold/drag to set velocity.



Ah thanks for that, never realized you could do that on the 2nd lane.
 
gabo
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