• SONAR
  • [Solved ]Playing a song with any track soloed - Audio engine stops - Klanghelm MJUCjr,
2016/01/31 16:29:19
bitman
I can play back this 80+ track tune without having Sonar break a sweat editing this and that abusing the transport.
But:
 
If I dare solo ANYTHING it will play back in that soloed state for about a minute then Drop out.
The only way I can get it to play is to un-solo and then once the track gets going I can solo for about another minute.
 
I must have a derelict machine man.
 
Addendum.
 
I changed the clocking to try to fix another problem in another thread but it did not fix this.
However as a additional bit of interest for perhaps a baker:
 
I soloed the drums and played the track grooving along to them when about a minute in, the bass guitar began to creep in out of nowhere and before I could even think "that's weird.." It dropped out. (The audio engine ceased as it has been).
 
That's inside the Sonar mixer.
 
 
 
2016/02/04 17:18:03
bitman
This is really starting to get under my fretboard.
 
52 seconds in from start one time, 53 the next. with solo on [drop out]
Seriously? I realize I'm the only one with this issue but not even a wag?
 
Where's that one dude?  :-)
2016/02/04 17:49:39
brundlefly
All recorded audio tracks? I wouldn't think solo would have any special bearing, but whenever that many audio tracks are playing and there's a dropout, my first thought is disk I/O buffers. What's the playback buffer set at, and is caching enabled?
2016/02/04 22:02:58
bitman
Brundle:
 
That Preferences page is as follows.
 
[ ] Read Caching      [ ] Write Caching
 
Playback buffer Size    Record Buffer Size
         256                         256
 
 
NEW 7200 RPM HGST 500GB audio drive freshly defraggler-ed.
 
It doesn't seem to matter what is soloed, regular recorded audio or Thawed VSTIs like Session Drummer.
 
 
 
 
 
2016/02/05 03:47:29
brundlefly
I can't repro a problem with a 64-track project, all recorded audio, but my disk is working pretty hard at 256k, and if I were having problems, I would definitely bump it up to 512.
 
I can't think what what else might be going on in your case. Is it dropping out at 52-53 seconds into the project, or does that run-time limit apply no matter where you start playback?
2016/02/05 09:46:06
bitman
No matter where I start.
 
I've been using Sonar for so long it's not true and I have never seem this weirdo.
I'll up my buffers just for fun.
 
Thanks for playin this round of: "What The DAW!"
2016/02/05 10:26:49
rbecker
I wonder what would happen if you froze a bunch of tracks, and then tried soloing a non-froze track.
2016/02/05 16:02:58
bitman
I'll try that too- thanks.
 
I have some honey-dos that will come first and the Bronco Win game on Sunday so I may be off the air for a while, that does not mean I don't appreciate you all helping.
2016/02/05 17:14:40
Jesse G
Hey bitman, 
 
I hope you work this out and don't jump ship because of a bump,  I see a lot of wanna be "Pro Fools" users out there jump ship on Sonar, just to creep back in here to say sorry.   
 
I know that's not your style bitman, but I just wanted to say that, ...  LOL       
2016/02/05 21:09:39
bitman
It's cool Jess.
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