• SONAR
  • Rematrix (full) when using automation on wet control export audio freezes
2016/01/15 10:41:03
cw4davo
So...
I have the latest version of Sonar Platinum Producer and the current version of Re-Matrix and I love the combination; until today.
My bass player made a request to dial the reverb in and out at certain points in the mix. I said I'll have that for you in a few minutes.
I got the mix revised per his wishes using automation to control the wet level in RM and it sounds great and as expected.
When I went to export the audio to send him the rough mix, Sonar stops processing audio at the point the RM wet controls come in to play. I tried powering off/on the computer and tried both .flac and .wav formats in the export. The result is the same: CW freezes and never comes back - I left it in that state for 90 minutes with no recovery. The only option is to kill the program via windows. Therefore, I have no crash/debug file to provide.
I confirmed I could do an audio export from the same project without RM Wet automation.
 
Please advise resolution of this problem - I have a stuck bit in the stream somewhere.
I may appear to be new here but I have had every version of Sonar Producer since X1 and have produced hours of music with these great tools.
Cheers, Dave
2016/01/15 11:24:32
Bristol_Jonesey
Welcome to the forum!
 
I would suggest trying it again on a very simple project with just one audio track and one Fx bus for your reverb. Try automating it & export again.
2016/01/15 11:32:12
dcumpian
Also, try different rendering settings, like Enabling/Disabling 64bit Processing and/or Fast Bounce.
 
Regards,
Dan
2016/01/15 12:51:26
msorrels
I was able to reproduce this with the smallest possible project.  Added a tiny WAV to a blank project, added full ReMatrix, created a track animation on the Wet level, animated it.  Plays just fine but exporting hangs Sonar.  Haven't tried all the various export combinations (just Fast Bounce and no 64-bit processing).
 
You might be able to try bouncing the track and muteing the original before exporting.  It's not worth it to me to re-setup the test though (should have saved the project before I did the export).  I attached to the hung Sonar with a debugger but didn't see anything obvious all the threads where busy doing their nothing and making no progress on the export.
 
I'm so tried of Sonar animation not working right.  Spent a bunch of time last week with volume animation becoming disconnected from the track/bus and requires a project reload to start working, a bug that's been around since Sonar 6.
2016/01/15 12:52:59
stxx
Tried bouncing (fast or audible)  to a track first then exporting the finished track?  Might at least be a workaround
2016/01/15 14:52:48
dcumpian
While what you are doing should work, try putting Rematrix on a bus instead and automate the send level. It'll do the same thing and you won't be dependent on a buggy plugin. Automating busses is all Sonar-native.
 
Regards,
Dan
 
2016/01/15 20:30:56
cw4davo
Thanks all for weighing in!
 
Matt,
I'm glad someone else is seeing this -well misery loves company anyway.
Bouncing the track just might be the ticket...
 
Dan,
Re-routing to a bus and effectively muting the offending track's output to the sound capture process may work as well.
But -...- the beauty of having the RM controls do what I want is pure bliss, having to do a work around to capture the results is lame. I am not bashing the tools because these tools do wondrous things, one gets irked when a project gets stopped in mid-stream.
 
I'll try bouncing the track in one case then using a Bus in another test, and let y'all know the results in hopes this might help others as well.
 
Cheers, Dave
2016/01/15 20:39:32
msorrels
I retried this (ReMatrix is my goto reverb these days) and you can't bounce it to a track or in any way export it without it hanging Sonar.  The only way I found to render it was to route the track to an Aux Track, arm that for record and play with record.  Then delete the original track completely (if you just mute it, it will still hang when exporting).
 
ReMatrix Solo in the ProChannel doesn't have this problem.  It's only the full plugin.
 
2016/01/15 20:56:50
msorrels
I did this exact same thing in Ableton Live Lite 9.5 which I got recently with a keyboard controller.  I have no real idea how to use Ableton, but managed to figure out how to do the animation.  ReMatrix hangs exporting from Ableton just like it does with Sonar.  I think this may be entirely ReMatrix.  Though I don't really know enough about Live to say for sure I didn't mess anything up (this was the first time I've ever export any audio out of it) but it hanged pretty much exactly like Sonar does.
2016/01/15 22:57:11
cw4davo
Matt, et al.
 
Here is what I tried and what ultimately worked for me:
1) Route the bass track to a bus thereby keeping the track's audio isolated from the sound export process = failed the same way - audio frozen.
2) Bounce to track = failed, the same way in the process of bouncing the track, the audio process froze.
3) Edited the RM wet automation control on the track to simplify to minimal # of nodes - went from dozens per transition to 2 (beginning and end) = Now I could bounce the track! I then muted the original channel and let the bounced track represent the bass: audio export failed, same way.
4) deleted offending original track = success, I have full audio export of the 7 tracks! I probably could have just removed the automation envelope but what the heck, I can always pop the original track in if needed...
 
Bottom line: there is a workaround although the time spent and the distraction is unfortunate.
 
Someone in this thread mentioned buggy plugins - perhaps that is true, maybe they don't quite follow the vst interface standard?
Matt's comments using Ableton seems to point in the direction of Rematrix as well. I will head over there and see what is going on with their automation interface - I agree with Matt: RM is my go-to reverb these days as well. I have mixes with 8 instances of RM all running different settings without breaking a sweat. Just don't call on automation - yet...
 
Thanks for listening and playing y'all.  Cheers, Dave
 
 
 
 
© 2026 APG vNext Commercial Version 5.1

Use My Existing Forum Account

Use My Social Media Account