Actual crashes seem to be from things like hardware incompatibilities, lack of current Windows and/or application maintenance, flaky plugin behavior, or background service interference, etc., rather than globally failing code in Sonar itself.
Were some common problem with Sonar code be out there causing problems, there would be huge numbers of folks posting about crashes in the forums, so the fact that this is not occurring is a good indication that crashes that ARE taking place are localized to a given system.
I have had flaky behavior too, as was reported above by someone, when I plugged my audio interface into a USB 3 port, and like with the earlier poster, that set of crashes instantly went away when I plugged the interface into a USB 2 port.
I would start with making sure Windows is up to current maintenance, then check software and firmware levels on the audio interface, check the port being used to plug in the audio interface, check the Windows Event Viewer to see if some sort of hardware event is occurring in conjunction with crashes, try a temporary suspension of antivirus software to see if that is an issue (or add relevant Sonar paths to the antivirus software's exclusion list), make sure I don't have sharing issues where Sonar and some other application (or Windows) is fighting over access to the audio interface, and look at things like the sample rate setting matching the sample rate Sonar is set to use, and that I am actually using the intended ASIO drivers for the audio interface, rather than ASIO4ALL, etc.
There are a number of things to work through, in debugging things, but it is hopefully fairly easy to go through and test out each area of potential problem until something is discovered that will cause Sonar to start running without crashing.
Hang in there, and keep posting as you are working through and looking at things and trying things, so that we can provide additional guidance where possible to help you get through this.
Bob Bone