Interesting fix. It's still a bug no doubt. I have a very fast new computer and there's no reason why I should have to raise those buffers. I don't like the latency I get from doing that.
This never happened with my old computer and Win 7 and Plat. It used to happen a lot more when I first got the new computer in June, likely due to other weird things that were going on.
Now it's extremely rare that it happens. And with the new template I built from scratch and my switch to 64 bit Plat I may not get it anymore on new projects.
The last one I got it on was a very bloated 32 bit project and it happened several times with that one. It makes sense to raise those buffers on a bloated project. The workaround I prefer is to hit the spacebar 2x (start and stop) then when I hit save it's fine.