• SONAR
  • SONAR Lexington Update - now available (p.6)
2015/12/21 21:01:41
Anderton
Soundwise
I tend to set volumes roughly by dragging faders and then adjust by typing a value. Although I would rather just mouse-wheel values like it's done in Magix Movie editor.
1. Hover mouse over a fader - you get a rough adjustment.
2. Hover mouse over a value - you get a fine adjustment.



Actually, SONAR's mouse wheel behavior comes very close to doing that:
 
1. Hover mouse over a fader - you get a rough adjustment.
2. Hover mouse over a value while holding shift - each mouse wheel click changes the fader value by 0.1 dB.
2015/12/21 21:20:28
Midiboy
Anderton
 
Actually, SONAR's mouse wheel behavior comes very close to doing that:
 
1. Hover mouse over a fader - you get a rough adjustment.
2. Hover mouse over a value while holding shift - each mouse wheel click changes the fader value by 0.1 dB.




 
Um...wow.  THANKS for that.  I LOVE it. 
2015/12/21 21:36:32
Anderton
Midiboy
Anderton
 
Actually, SONAR's mouse wheel behavior comes very close to doing that:
 
1. Hover mouse over a fader - you get a rough adjustment.
2. Hover mouse over a value while holding shift - each mouse wheel click changes the fader value by 0.1 dB.



Um...wow.  THANKS for that.  I LOVE it. 

 
Glad you like it! The issue often isn't that SONAR can't do something...the issue is finding out how to do it. That's the same for all deep software, though. Not sure what the solution is, other than amassing experience. 
 
2015/12/21 22:34:51
Paul P
Anderton
The issue often isn't that SONAR can't do something...the issue is finding out how to do it.



I can't find it in the manual...  Thanks for the tip Craig, as I said in another post I learn something/s new here every day and this has been going on for years.  Lucky for us you experienced people keep sharing.
 
Shift-drag also works on the gain knob, vocal sync, surround panner, V-Vocal,...
 
2015/12/21 22:58:25
brconflict
Anderton
Midiboy
Anderton
 
Actually, SONAR's mouse wheel behavior comes very close to doing that:
 
1. Hover mouse over a fader - you get a rough adjustment.
2. Hover mouse over a value while holding shift - each mouse wheel click changes the fader value by 0.1 dB.



Um...wow.  THANKS for that.  I LOVE it. 

 
Glad you like it! The issue often isn't that SONAR can't do something...the issue is finding out how to do it. That's the same for all deep software, though. Not sure what the solution is, other than amassing experience. 
 


Agreed, but what I'm asking for the ability to divorce the less-than-obvious with a more obvious approach. For example, the meters next to the faders are adjustable in range, but you don't see/know that unless you right-click on the meter. Presonus took the approach I wouldn't have guessed, but makes so much sense: allowing me to stretch that whole section of fader, meter, etc. into whatever size you want. But I'd think Sonar would benefit from at least some form of choice in fader/meter height based on even simpler form. For example, when you change the scale of the meter in console view, perhaps, instead of sacrificing the lower levels of the meter, simply expand the size of the meter and fader to a greater height.
2015/12/22 00:26:41
Snehankur
Needed a SONAR BIBLE
[with maximum search facility, offline (not through net connected CC), portable across devices]
 
2015/12/22 06:04:57
Midiboy
Paul P
 
Shift-drag also works on the gain knob, vocal sync, surround panner, V-Vocal,...
 



Shift Drag is what I usually do, but I'm glad Craig shared the Shift Wheel thing with us, because it makes fine tuning easier and quicker. 
2015/12/22 10:36:27
Anderton
brconflict
But I'd think Sonar would benefit from at least some form of choice in fader/meter height based on even simpler form. For example, when you change the scale of the meter in console view, perhaps, instead of sacrificing the lower levels of the meter, simply expand the size of the meter and fader to a greater height.

 
I think the issue with most DAWs is the paradigm of hardware emulation. For example, I've often thought that software faders might be better as vertical arcs, so you would have much more fader travel in the same amount of height. Inside the arc, you could have mute, solo, pan, and a "short form" version of the channel processing with a fly-out for more detail (similar to how the ProChannel works in Console View). The channel strips would be wider, but they would also be shorter, so you could have rows of faders stacked above each other...that sort of thing...of course it may or may not be useable in practice, but we need to break out of "hardware thinking." As another example, if a channel goes into the red, why not have the entire fader turn red instead of a little "virtual LED"?
 
2015/12/22 10:44:03
epchevrier
thank you for your hard work to the bakers and mr anderton well done guys thanks eric
2015/12/22 11:50:27
brconflict
Anderton
brconflict
But I'd think Sonar would benefit from at least some form of choice in fader/meter height based on even simpler form. For example, when you change the scale of the meter in console view, perhaps, instead of sacrificing the lower levels of the meter, simply expand the size of the meter and fader to a greater height.

 
I think the issue with most DAWs is the paradigm of hardware emulation. For example, I've often thought that software faders might be better as vertical arcs, so you would have much more fader travel in the same amount of height. Inside the arc, you could have mute, solo, pan, and a "short form" version of the channel processing with a fly-out for more detail (similar to how the ProChannel works in Console View). The channel strips would be wider, but they would also be shorter, so you could have rows of faders stacked above each other...that sort of thing...of course it may or may not be useable in practice, but we need to break out of "hardware thinking." As another example, if a channel goes into the red, why not have the entire fader turn red instead of a little "virtual LED"?
 


Although the classic hardware look was one of the main reasons I chose Sonar (ease of view), and I still miss the X1 Light color scheme, which was classy, I wouldn't dispute an abstraction from the hardware look/feel. I won't do Duckbar, but I would welcome some other options natively. I think there's a balance. Even PT has a rigid, dim look/appeal to it with old colors that people just recognize vs. appeal to. Albeit these are both easy-to-view screens.
 
But much like Cakewalk allows you now to expand the FX bin and Sends areas, it might not be the most difficult thing to apply this type of change to the fader boxes. That's my hope, anyway.
 
To add to the whole fader turning red, why not a heat-detection in the meter or fader, where it starts glowing orange like the eye of a stove when the signal is averaging hot, then "pop smoke" for an over my illuminating an LED on the fader itself or turning the fader red vs. Orange. I like the idea of getting your attention with an over, though. Certainly would make it more (usefully) annoying to endure vs. a tiny LED.
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