Sorry, I've not been helping at all have I?
I think the question's been answered a couple of times in the thread. There are no gains in exporting to 32 bit. What's coming off your master bus isn't 32 bit, and it's going into your RME, to be played back at not 32 bit, but 24 bit, and that's what you're hearing.
There's been some back and forth in this thread between different parts of the process, and I think it's all got a bit muddied up (I'm as much to blame for that as anyone). So here's a quick overview.
1/ Initial recording - there is no point recording into 32 bit files, as it's currently not possible to capture audio of greater depth than about 21 bits (and may never be possible).
2/ Internal processing in the DAW. In your case, this is happening at 32 bits. Nothing to concern us here.
3/ Bouncing / freezing operations - Sonar sets it's default render bit depth for these operations at 32 bit. The principal benefit of this is that it makes it very unlikely you'll accidentally create a clipped signal when doing a freeze or a bounce. The secondary benefit is that you're very unlikely to suffer signal degradation even across multiple bounces of the same material.
4/ Playback - your interface (and the majority of interfaces) is running at 24 bit. The mix coming off the master bus will be 24 bit, regardless of any intermediary processing going on in steps 1 and 2.
5/ Final export - same as the playback. You do not now, nor at any point in the process, have music that's playing at higher than 24 bit.