I have to respectfully disagree, and say that most of that isn't relevant to offline rendering; your audio drivers don't get involved, and hardware interrupts will have no effect, except possibly to increase the time to complete. Likewise, the MIDI Prepare Using buffer only affects real-time playback.
Disk-writing errors are a possibility, but, again, offline rendering isn't time-sensitive, so SONAR can wait as long as it takes for a write to complete.
My money would be on VSTs that behave badly under fast bouncing and/or when the ASIO buffer is to low, since offline rendering uses that same buffer size for processing by default. If that's the problem, you can either raise the buffer size temporarily, or set a non-zero BounceBufSizeMsec value in AUD.INI. Zero is what tells SONAR to use the ASIO buffer size. I've had this set at 20 (ms) for a long time, and higher values may improve render speed in some cases. The only caveat I know of is that Bitbridged 32-bit synths will have an empty buffer of audio added to the rendered file, so if the buffer is high Bitbridged audio will play late as a result (JBridge doesn't have this issue).