williamcopper
Thanks, soundwise. As I said in one or more of the many posts, the instrument used in my tests had no randomization, no key switches, no round robins, no mid controller at that moment, no scripting. It was a home made instrument from a bunch of wave files; the wave files were part of a commercial package I own, but they were all extracted, tuned, and made mono outside of kontakt and then made part of a kontakt 'group' and that became a kontakt 'instrument'.
Being the obsessive kind of person I am, however, continuing to do new tests. Taking a much simpler setup, it appears that the different varieties of bounce do line up and do sound and look very similar, though they don't null out in the phase-inversion test. The 'bounce echo' from the end of one bounce is indeed recorded at the beginning of the next bounce. And THAT is a plain and simple bug, but it might not be the cause of the original problems.
Here's a hypothesis for how sonar might be messing up: the routing of the target track (using 'Bounce to Track' requires a target track) might in fact affect the result of the bounce, even though the target track is not part of the selected group of tracks being rendered. All the source routing I had double checked as consistent through out the bouncing, but if you accept "new track" for the target track, it creates its own version of what it thinks you want for routing ... and that was different from what I had assigned in the other target tracks.
So you've got a reverb or delay on the track which has been mentioned WILL cause variations in the live audio... which is why it needs to be frozen BEFORE the tests. Then they will (should) null.
If you had just listened to what was being said and performed the tests as they were laid out instead of arguing, blaming Sonar and trying to convince everyone how awesome and intelligent you are you would have saved yourself AND everyone else a buttload of time.
You are in NO way qualified to professionally test this software... so stop pretending you are and get on with making music.
Cripes... I'm an uneducated idiot/n00b/hack and even I knew how to test this accurately. I would never DREAM of applying for a paid alpha testing position or suggesting I am capable of filling such a position. If you were in such a position you would have wasted untold man hours/resources arguing your point with the programmers instead of making the slightest effort to understand WHY your tests were failing miserably.
I'm sure though you are going to continue to blame Sonar for things you simply do not understand (or do and choose to ignore for teh lulz).
I also notice you DID NOT acknowledge that you would at least try to apply the mechanism that Soundwise referred to. Just that you are so wicked awesome that you don't NEED to put proper scientific controls in place to do your tests.
Nope. Physics should bend to your will... because... reasons. And if they don't it's Sonar's fault.
But at least you, after endless posts, scaled back your experiment to a smaller project so good for you.
Based on your results we can conclude that IF you actually disabled the reverb/delay AND properly eliminated any possibility of randomization/variations coming from the synth then Sonar's exports WILL null for you on YOUR system meaning there IS no problem with Sonar export or even your system when not pushed to the point of maxing out your resources.
Case closed.
You're welcome for my "professional" consultation. I will waive my fee for all services rendered... being the "helpful guy I am".
lulz