I'd add the one point that no one's mentioned yet, but which you've probably already suspected: glue compression is
entirely optional.
Back in tape days, it wasn't optional. It was built into the tape. Many people had a hard time switching over to an all-digital environment, and a big part of that was they were missing the tape effect. Tape was usually driven into saturation, which applies compression - "glue". And that makes the mixer's job easier. Tape sims and glue compression are an attempt to recreate that effect.
But it's not necessary. You can choose to embrace the clarity of digital audio and provide your own "glue" through level automation, track compression and EQ.
We can do things now that were only a dream 40 years ago, such as applying dynamics control to every track (yes, one console manufacturer did provide primitive compressors on every channel, but most of us couldn't afford those). Back then, you might only own one pair of nice compressors, so you had to carefully choose which track or bus to use them on. Now you can have any number of compressors. Back then, putting a fully-parametric equalizer on every track was not an option, now it is. Back then, volume automation was limited to imprecise broad strokes; now you can automate the tiniest details with millisecond precision.
I do use bus compression, sometimes. But when I do, it's an admission that I've not done a good job on the mix and need a crutch. For those of you who routinely use bus compression, try this experiment: pull up an old project (old enough to hear with fresh ears), remove the comp and volume-match the original. Then A/B both versions of your mix and note how the uncompressed mix pops to life.