Interesting thread. I would not have guessed that oversampling would have a deleterious effect.
However, because I have more than one frequently-used plugin that performs badly with a fast bounce, I've long been in the habit of using the slow bounce option for both exporting and bouncing. A slow export is still faster than having to re-do a fast export, especially if you don't notice the degradation right away. (Or the worst-case scenario: the client points it out to you after you've burned them a test CD.)
Most of the time it's a soft synth that's the problem. Omnisphere is the worst offender, and it may be related to memory allocation and/or disk streaming. On my RAM-constrained system Omni will often produce unrecognizable garbage when bounced fast. Kontakt, however, never does this despite being equally resource-intensive.
rainmaker, your post has inspired me to do some tests of my own. It would be great if others would do the same, perhaps resulting in a helpful list of plugins known to not do fast bounces well. Hopefully, someone will compare SONAR to another DAW and see if that makes a difference.
Unfortunately, there are plugins that cannot be tested reliably with a null test. Anything that has random modulation cannot be tested this way. For example, a tape echo emulator will likely produce different results each time it's used.
Equalizers, however, I would expect to be consistent, even ones with dynamic action such as GlissEQ. I'll test that one with and without oversampling, as well as the previous version of the same plugin. I'll also compare it to other equalizers that support oversampling.