So, I decided to just go make an example of the noise at the beginning and the end.
http://stabilitynetwork.blob.core.windows.net/g-tunes/20150723_Tony_30_GetReady.mp3and I think I found a bug.
Tape Emulator was on the drum bus.
I used automation to start with the noise high and bring it slowly down at the beginning of the song.
I did the reverse at the end of the song, slowly bringing it up.
I bounced the song to a new track and SOLO'd the track.
This new track was routed direct to the interface outs and has no effects on it.
I played back the track and noticed that there was audio on the master (noise) and that the noise was doubled.
I muted the Drum Bus and this fixed the issue.
I noted that the waveform preview was drawn on the master bus even when the master bus was not being played back. That was cool. I liked that. I don't remember that being true in the past.
CWBRN-41113